예제 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);
            spriteBatch.Begin(samplerState: SamplerState.PointClamp, effect: replacementEffect);

            currentEvent.Draw(spriteBatch, font);

            spriteBatch.End();
            base.Draw(gameTime);
        }