/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(samplerState: SamplerState.PointClamp, effect: replacementEffect); currentEvent.Draw(spriteBatch, font); spriteBatch.End(); base.Draw(gameTime); }