public Memento(ILabyrinthFactory factory, IPlayfield playfield, IPlayer player, IGameDialog dialogs, IScoreboard scoreboard, int numberOfMoves) { this.Factory = factory; this.Playfield = playfield; this.Player = player; this.Dialogs = dialogs; this.Scoreboard = scoreboard; this.NumberOfMoves = numberOfMoves; }
private LabyrinthEngine() { this.factory = new LabyrinthFactory(); this.playfield = this.factory.CreatePlayfield(); this.player = this.factory.CreatePlayer(); this.dialogs = this.factory.CreateDialogs(); this.scoreboard = this.factory.CreateScoreboard(); this.save = new SaveSystem(); }
public TestObjectsFactory() { this.factory = new LabyrinthFactory(); this.playfield = this.factory.CreatePlayfield(); this.player = this.factory.CreatePlayer(); this.dialogs = this.factory.CreateDialogs(); this.scoreboard = this.factory.CreateScoreboard(); this.save = new SaveSystem(); }
public void LoadMemento(Memento restore) { Console.WriteLine("\nRestoring state --\n"); this.factory = restore.Factory; this.playfield = restore.Playfield; this.player = restore.Player; this.dialogs = restore.Dialogs; this.scoreboard = restore.Scoreboard; this.numberOfMoves = restore.NumberOfMoves; }
public void TestMemento() { ILabyrinthFactory factory = new LabyrinthFactory(); IPlayfield playfield = factory.CreatePlayfield(); IPlayer player = factory.CreatePlayer(); IGameDialog dialogs = factory.CreateDialogs(); IScoreboard scoreboard = factory.CreateScoreboard(); int numberOfMoves = 5; Memento testMemento = new Memento(factory, playfield, player, dialogs, scoreboard, numberOfMoves); }
public void TestLoadMememntoMethod() { ILabyrinthFactory factory = new LabyrinthFactory(); IPlayfield playfield = factory.CreatePlayfield(); IPlayer player = factory.CreatePlayer(); IGameDialog dialogs = factory.CreateDialogs(); IScoreboard scoreboard = factory.CreateScoreboard(); int numberOfMoves = 5; Memento testMemento = new Memento(factory, playfield, player, dialogs, scoreboard, numberOfMoves); Labyrinth.Engine.LabyrinthEngine.Instance.LoadMemento(testMemento); }
public void Update(IPlayer player, IPlayfield playfield, int numberOfMoves, IScoreboard scoreboard, IGameDialog dialogs) { if (playfield.IsPlayerWinning(player)) { Console.Write(dialogs.WinnerMessage(numberOfMoves)); string name = Console.ReadLine(); try { scoreboard.AddTopScoreToScoreboard(name, numberOfMoves); } finally { } Console.WriteLine(); LabyrinthEngine.Instance.StartNewGame(); } }