public void GenerateKeyAsync_AddsNumberToKey_WhenExistsSameKey() { const string expectedKey = "grand4"; const string input = "Grand"; var testGamesSequence = CreateGameRoots(); A.CallTo(() => _gameDecorator.AnyAsync(A <Expression <Func <GameRoot, bool> > > ._)) .Returns(true); A.CallTo(() => _gameDecorator.FindAllAsync(A <Expression <Func <GameRoot, bool> > > ._)) .Returns(testGamesSequence); var key = _gameServices.GenerateKeyAsync(input, Separator).Result; key.Should().BeEquivalentTo(expectedKey); }
public async Task <IEnumerable <GameDto> > GetAllAsync(string culture = Culture.En) { var games = await _gameDecorator.FindAllAsync(new GameFilterData()); var gamesDto = new List <GameDto>(); foreach (var game in games) { var gameDto = await GetGameDtoAsync(game, culture); gamesDto.Add(gameDto); } return(gamesDto); }
private async Task SetupGameDetailsAsync(params Order[] orders) { var orderDetails = orders.SelectMany(o => o.Details); var keys = orderDetails.Select(od => od.GameRoot.Key).ToList(); var roots = await _gameDecorator.FindAllAsync(new GameFilterData { Keys = keys }); foreach (var details in orderDetails) { details.GameRoot = roots.FirstOrDefault(r => r.Id == details.GameRootId); } }
public void FindSingleAsync_ReturnOrderWithInitializedGameDetails_WhenFound() { var testOrder = CreateOrder(); var gameRoot = new GameRoot { Id = Id }; testOrder.Details = new[] { CreateDetails() }; A.CallTo(() => _sqlOrderRepository.FindSingleAsync(_testExpression)).Returns(testOrder); A.CallTo(() => _gameDecorator.FindAllAsync(A <GameFilterData> ._)).Returns(new[] { gameRoot }); var order = _orderDecorator.FindSingleAsync(_testExpression).Result; order.Details.First().GameRoot.Should().Be(gameRoot); }