public Result <Entities> GetEntities() { if (_entities == null) { var config = new EntityClassesFile(_gamePaths); _entities = _gameDataRepository.GetConfigData(config); } return(Result.Ok(_entities)); }
public Result <Entities> GetEntities() { if (_entities == null) { var config = new EntityClassesFile(_gamePaths); _entities = _gameDataRepository.GetConfigData(config); } return(Result.Ok(_entities)); }