public SignalRBridgeActorInstance(ActorSystem actorSystem, IGameEventsPusher gameEventPusher, IGameControllerActorInstance gameControllerActorInstance) { _actor = actorSystem.ActorOf(Props.Create(() => new SignalRBridgeActor(gameEventPusher, gameControllerActorInstance))); }
public SignalRBridgeActor(IGameEventsPusher gameEventPusher, IGameControllerActorInstance gameControllerActorInstance) { _gameEventPusher = gameEventPusher; _gameController = gameControllerActorInstance; Receive <IActorMessage>( message => { _gameController.Tell(message); }); Receive <PlayerJoinedMessage>( message => { _gameEventPusher.PlayerJoined(message.Player); }); Receive <PlayerLoginSuccess>( message => { _gameEventPusher.PlayerLoginSuccess(message.PlayerName, message.ConnectionId); }); Receive <PlayerLeavedMessage>( message => { _gameEventPusher.PlayerLeaved(message.PlayerName); }); Receive <PlayerLogoutSuccess>( message => { _gameEventPusher.PlayerLogoutSuccess(message.PlayerName, message.ConnectionId); }); Receive <PlayerLoginFailed>( message => { _gameEventPusher.PlayerLoginFailed(message.ErrorMessage, message.ConnectionId); }); Receive <PlayersListProvidedMessage>( message => { _gameEventPusher.PlayersListProvided(message.PlayersList, message.ConnectionId); }); Receive <BoardStateProvidedMessage>( message => { _gameEventPusher.BoardStateProvided(message.Board, message.ConnectionId); }); Receive <BroadcastBoardStateMessage>( message => { _gameEventPusher.BroadcastBoardState(message.Board); }); Receive <LogMessage>( message => { _gameEventPusher.LogMessage(message.Message); }); Receive <NewActivePlayerMessage>( message => { _gameEventPusher.NewActivePlayer(message.Player); }); Receive <BroadcastPlayersListMessage>( message => { _gameEventPusher.BroadcastPlayersList(message.PlayersList); }); Receive <BroadcastWinnersMessage>( message => { _gameEventPusher.BroadcastWinners(message.Winners); }); }