private void Initialize() { bool errors = false; // Init config List <string> configErrors = config.ReadConfig(); // Init GUI if (config.renderText) { gui = new TextGUI(); } else { gui = new NoGUI(); } // Show config errors if there are any int i = 0; foreach (string configError in configErrors) { if (configError == "") { continue; } i++; errors = true; //Notification.Show(i.ToString() + ": " + configError); gui.AddStartupMessage(1, i.ToString() + ": " + configError); } allWeapons = Weapons.getWeaponHashes(); allWeaponTints = Enum.GetValues(typeof(WeaponTint)).Cast <WeaponTint>().ToArray(); allVehicleColors = Enum.GetValues(typeof(VehicleColor)).Cast <VehicleColor>().ToArray(); FindAllAvailableVehicles(); if (config.customVehicleList || config.debugMode) { gui.AddStartupMessage(1, "Cars: " + availableVehicles.Count); gui.AddStartupMessage(1, "Boats: " + availableBoats.Count); gui.AddStartupMessage(1, "Planes: " + availablePlanes.Count); gui.AddStartupMessage(1, "Helicopters: " + availableHelis.Count); } if (config.customVehicleList) { bool hasErrors = false; if (availableVehicles.Count == 0) { gui.ShowNotification("[LAND VEHICLES] section has no valid entries!"); hasErrors = true; } if (config.specialClasses) { if (availableBoats.Count == 0) { gui.ShowNotification("[BOATS] section has no valid entries!"); hasErrors = true; } if (availablePlanes.Count == 0) { gui.ShowNotification("[PLANES] section has no valid entries!"); hasErrors = true; } if (availableHelis.Count == 0) { gui.ShowNotification("[HELICOPTERS] section has no valid entries!"); hasErrors = true; } } if (hasErrors) { gui.ShowNotification("Loading custom vehicle list failed. Using the built-in list instead."); config.customVehicleList = false; FindAllAvailableVehicles(); } } //GTA.UI.Screen.ShowSubtitle("RandomVehicles.dll initiated " + (errors ? "with errors" : "sucessfully"), 5000); gui.AddStartupMessage(0, "RandomVehicles.dll initiated " + (errors ? "with errors" : "sucessfully")); }