public GLSLGraphicsPipelineCompilier( IGLShaderModuleEntrypoint shaderModule, IGLGraphicsPipelineEntrypoint program, IGLUniformBlockEntrypoint uniformBlocks, IGLErrorHandler errHandler, IGLUniformBlockNameParser parser ) { mShaderModuleEntrypoint = shaderModule; mProgramEntrypoint = program; mErrHandler = errHandler; mUniformBlocks = uniformBlocks; mParser = parser; }
public GLSLShaderProgramInspector(IGLUniformBlockEntrypoint entrypoint, IGLUniformBlockNameParser parser) { mEntrypoint = entrypoint; mParser = parser; }