private void createFriendsDataModelService(CPDataEntityCollection dataEntityCollection, IFriendsService friendsService) { FriendsDataModelService friendsDataModelService = base.gameObject.AddComponent <FriendsDataModelService>(); friendsDataModelService.enabled = false; friendsDataModelService.SetDataEntityCollection(dataEntityCollection); friendsService.AddMixFriendEventsListener(friendsDataModelService); }