public FreeBuildingsPolicyResponder( IFreeBuildingsCanon freeBuildingsCanon, CivilizationSignals civSignals ) { FreeBuildingsCanon = freeBuildingsCanon; civSignals.CivUnlockedPolicy.Subscribe(OnCivUnlockedPolicy); civSignals.CivLockedPolicy.Subscribe(OnCivLockedPolicy); civSignals.CivUnlockedPolicyTree.Subscribe(OnCivUnlockedPolicyTree); civSignals.CivLockedPolicyTree.Subscribe(OnCivLockedPolicyTree); civSignals.CivFinishedPolicyTree.Subscribe(OnCivFinishedPolicyTree); civSignals.CivUnfinishedPolicyTree.Subscribe(OnCivUnfinishedPolicyTree); }
public CivilizationComposer( ICivilizationFactory civilizationFactory, ITechCanon techCanon, ISocialPolicyComposer policyComposer, IExplorationCanon explorationCanon, IHexGrid grid, IFreeBuildingsCanon freeBuildingsCanon, List <IBuildingTemplate> availableBuildings, [Inject(Id = "Available Techs")] List <ITechDefinition> availableTechs, ReadOnlyCollection <ICivilizationTemplate> availableCivTemplates, IGoldenAgeCanon goldenAgeCanon, ICivDiscoveryCanon civDiscoveryCanon ) { CivilizationFactory = civilizationFactory; TechCanon = techCanon; PolicyComposer = policyComposer; ExplorationCanon = explorationCanon; Grid = grid; FreeBuildingsCanon = freeBuildingsCanon; BuildingTemplates = availableBuildings; AvailableTechs = availableTechs; AvailableCivTemplates = availableCivTemplates; GoldenAgeCanon = goldenAgeCanon; CivDiscoveryCanon = civDiscoveryCanon; }