public void RemoveFoodEater(IFoodEater foodEater) { if (_eaters.Contains(foodEater)) { _eaters.Remove(foodEater); } }
public void AddEater(IFoodEater foodEater) { if (!_eaters.Contains(foodEater)) { _eaters.Add(foodEater); } }
public void RemoveFoodEater(IFoodEater foodEater) { if (_eaters.Contains(foodEater)) { _eaters.Remove(foodEater); } }
public void AddEater(IFoodEater foodEater) { if (!_eaters.Contains(foodEater)) { _eaters.Add(foodEater); } }