public StartingInfo(ISelector <Creature> selector, IFitnessFunctionFactory <Creature> fitnessFunctionFactory) { Selector = selector; FitnessFunctionFactory = fitnessFunctionFactory; }
public void SetFitnessFunctinonFactory(IFitnessFunctionFactory <Creature> newFitnessFunctionFactory) { FitnessFunctionFactory = newFitnessFunctionFactory; UpdateComputationManager(); }