public void Load() { string[] newLevel = FilerView.Load(); string filename = newLevel[0]; string rawLevel = newLevel[1]; Filer.SetString(rawLevel); string level = Filer.Load(filename); try { Game.Load(level); BuildView(); //UpdateView(); GameView.LevelName(filename); } catch (ArgumentOutOfRangeException e) { FilerView.Display(e); } }