public ActionResult <Fight> StartFight(Guid id) { //Create Bot with default vaules for new fight var botId = Guid.Parse("b5774a2a-95da-e911-a603-80fa5b0fc197"); var bot = _playerService.GetPlayer(botId); //Get player var player = _playerService.GetPlayer(id); //Create new fight between player and bot var fight = _fightService.CreateFight( new DataAccessLayer.Models.Fight { PlayerId = id, BotId = bot.Id }); //Add initial fight log to database var log = _fightLogService.CreateFightLog( new DataAccessLayer.Models.FightLog { FightId = fight.Id, PlayerHitPoint = player.HitPoint, BotHitPoint = bot.HitPoint, Turn = 0, LogEntry = String.Format("Fight started between Player: {0} and Bot: {1}", player.Id, bot.Id) }); return(Ok(new Fight { Id = fight.Id, PlayerId = fight.PlayerId, BotId = fight.BotId, FightLogs = _fightLogService .GetLogsByFightId(fight.Id) .ToList() .Select(l => new FightLog { Id = l.Id, Turn = l.Turn, PlayerHitPoint = l.PlayerHitPoint, BotHitPoint = l.BotHitPoint, LogEntry = l.LogEntry }) })); }
public IEnumerable <FightLog> GetByFightId(Guid id) { return(_fightLogService.GetLogsByFightId(id) .Select(log => new FightLog { Id = log.Id, Turn = log.Turn, PlayerHitPoint = log.PlayerHitPoint, BotHitPoint = log.BotHitPoint, LogEntry = log.LogEntry }) .OrderByDescending(log => log.Turn)); }