public override async Task Execute(IFieldObjUser user, StatCommandArgs args) { switch (args.Type) { case ModifyStatType.Skin: case ModifyStatType.Face: case ModifyStatType.Hair: await user.Prompt(target => target.AskAvatar("Is this style okay?", new[] { args.Value }) ); break; case ModifyStatType.SP: if (GameConstants.IsExtendSPJob(user.Character.Job)) { var jobLevel = await user.Prompt(s => s.AskNumber("Which job level would you like to set?", min: 0, max: 10)); await user.ModifyStats(s => s.SetExtendSP((byte)jobLevel, (byte)args.Value)); await user.Message($"Successfully set extend SP (job level: {jobLevel}) to {args.Value}"); return; } break; } // TODO: pet await user.ModifyStats(s => { switch (args.Type) { case ModifyStatType.Skin: s.Skin = (byte)args.Value; break; case ModifyStatType.Face: s.Face = args.Value; break; case ModifyStatType.Hair: s.Hair = args.Value; break; case ModifyStatType.Pet: case ModifyStatType.Pet2: case ModifyStatType.Pet3: break; case ModifyStatType.Level: s.Level = (byte)args.Value; break; case ModifyStatType.Job: s.Job = (short)args.Value; break; case ModifyStatType.STR: s.STR = (short)args.Value; break; case ModifyStatType.DEX: s.DEX = (short)args.Value; break; case ModifyStatType.INT: s.INT = (short)args.Value; break; case ModifyStatType.LUK: s.LUK = (short)args.Value; break; case ModifyStatType.HP: s.HP = args.Value; break; case ModifyStatType.MaxHP: s.MaxHP = args.Value; break; case ModifyStatType.MP: s.MP = args.Value; break; case ModifyStatType.MaxMP: s.MaxMP = args.Value; break; case ModifyStatType.AP: s.AP = (short)args.Value; break; case ModifyStatType.SP: s.SP = (short)args.Value; break; case ModifyStatType.EXP: s.EXP = args.Value; break; case ModifyStatType.POP: s.POP = (short)args.Value; break; case ModifyStatType.Money: s.Money = args.Value; break; case ModifyStatType.TempEXP: s.TempEXP = args.Value; break; } }); await user.Message($"Successfully set {args.Type} to {args.Value}"); }
protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet) { _ = packet.ReadInt(); var templateID = packet.ReadInt(); var template = await stageUser.Stage.SkillTemplates.Retrieve(templateID); if (template == null) { return; } var job = template.ID / 10000; var jobLevel = (byte)GameConstants.GetJobLevel(job); // TODO: job checks if (jobLevel == 0) { var sp = Math.Min(user.Character.Level - 1, job == 3000 ? 9 : 6); for (var i = 0; i < 3; i++) { sp -= user.Character.GetSkillLevel(job * 1000 + 1000 + i); } if (sp > 0) { await user.ModifySkills(s => s.Add(templateID), true); } return; } if (GameConstants.IsExtendSPJob(job) && user.Character.GetExtendSP(jobLevel) <= 0) { return; } if (!GameConstants.IsExtendSPJob(job) && user.Character.SP <= 0) { return; } var maxLevel = template.MaxLevel; if (GameConstants.IsSkillNeedMasterLevel(templateID)) { maxLevel = (short)user.Character.GetSkillMasterLevel(templateID); } if (user.Character.GetSkillLevel(templateID) >= maxLevel) { return; } var increment = 1; await user.ModifyStats(s => { if (GameConstants.IsExtendSPJob(job)) { s.SetExtendSP(jobLevel, (byte)(s.GetExtendSP(jobLevel) - increment)); } else { s.SP--; } }); await user.ModifySkills(s => s.Add(templateID, increment), true); }