public GameController(IBonusController bonusController, IFieldController fieldController, IMessageBinder messageBinder, IFieldBoundsApplyService fluidFiledApplyService, GameConfigModel gameConfigModel) { BonusController = bonusController; FieldController = fieldController; FluidFiledApplyService = fluidFiledApplyService; GameConfigModel = gameConfigModel; MessageBinder = messageBinder; }
public BonusController(GameFieldModel fieldModel, GameConfigModel configModel, IMessageSender messageSender, IFieldDimensionModel fieldDimensionModel, IFieldController fieldController, EntityMapperService mapperService) { FieldModel = fieldModel; ConfigModel = configModel; MessageSender = messageSender; FieldDimensionModel = fieldDimensionModel; FieldController = fieldController; MapperService = mapperService; }
public GomokuGame(IRule rule, Team firstTurn = Team.Blue, int fieldSize = 19, int winLength = 5) { FieldSize = fieldSize; WinLength = winLength; Field = new Team[FieldSize][]; for (int i = 0; i < FieldSize; ++i) { Field[i] = new Team[FieldSize]; } _controller = new FieldController(Field); _checker = new Checker(_controller, WinLength); PlayerTurn = firstTurn; TurnNumber = 0; _rule = rule; }
//public NaiveStrategy(GameData gd, Team team, int winLength, int maxDepth = 6) public NaiveStrategy(int fieldSize, Team team, int winLength, int maxDepth = 6) { int size = fieldSize; _internalField = new Team[size][]; for (int i = 0; i < size; ++i) { _internalField[i] = new Team[size]; } _controller = new FieldController(_internalField); _checker = new Checker(_controller, winLength); _team = team; _depth = maxDepth; }
// Should be removed, used only in debugging public string RenderAsString(IFieldController fieldController) { int side = fieldController.FieldSize + 2; if (_sb == null || _sb.Length < side * (side + 1)) { Init(side - 2); } for (int i = 0; i < side - 2; ++i) { for (int j = 0; j < side - 2; ++j) { _sb[(i + 1) * (side + 1) + j + 1] = _teamChars[fieldController.GetPos(j, i)]; } } return(_sb.ToString()); }
public Checker(IFieldController controller, int winLength) { _controller = controller; WinLength = winLength; }