예제 #1
0
 /// <summary>
 /// Adds an <see cref="IFeedBack"/> to the list of feedback objects. The object
 /// shows in the appropriate view and the view reflects all changes of the object.
 /// Currently there are the GeoObjects and the <see cref="FeedBackPlane"/> object which support the IFeedBack interface.
 /// You could also implement your own IFeedBack objects.
 /// </summary>
 /// <param name="feedBackObject">the object to show</param>
 /// <returns>the index in the list, may be used for <see cref="Remove(int)"/></returns>
 public int Add(IFeedBack feedBackObject)
 {
     repaintObjects.Add(feedBackObject);
     feedBackObject.FeedBackChangedEvent += new FeedBackChangedDelegate(OnFeedBackChanged);
     OnFeedBackChanged(feedBackObject);
     return(repaintObjects.Count - 1);
 }
예제 #2
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파일: Member.cs 프로젝트: Abnertd/public
    public Member()
    {
        Response    = System.Web.HttpContext.Current.Response;
        Request     = System.Web.HttpContext.Current.Request;
        Server      = System.Web.HttpContext.Current.Server;
        Session     = System.Web.HttpContext.Current.Session;
        Application = System.Web.HttpContext.Current.Application;

        tools         = ToolsFactory.CreateTools();
        MyMember      = MemberFactory.CreateMember();
        Mygrade       = MemberGradeFactory.CreateMemberGrade();
        MyMemLog      = MemberLogFactory.CreateMemberLog();
        encrypt       = EncryptFactory.CreateEncrypt();
        MyConsumption = MemberConsumptionFactory.CreateMemberConsumption();
        MyFavor       = MemberFavoritesFactory.CreateMemberFavorites();
        MyProduct     = ProductFactory.CreateProduct();
        MyPackage     = PackageFactory.CreatePackage();
        MyReview      = ProductReviewFactory.CreateProductReview();
        MyFeedback    = FeedBackFactory.CreateFeedBack();
        MyAddr        = MemberAddressFactory.CreateMemberAddress();
        MyCart        = OrdersGoodsTmpFactory.CreateOrdersGoodsTmp();
        MyCoupon      = PromotionFavorCouponFactory.CreatePromotionFavorCoupon();
        // MyEmail = U_EmailNotifyRequestFactory.CreateU_EmailNotifyRequest();
        MyAccountLog = MemberAccountLogFactory.CreateMemberAccountLog();
        MyShop       = SupplierShopFactory.CreateSupplierShop();

        pageurl = new PageURL(int.Parse(Application["Static_IsEnable"].ToString()));
    }
예제 #3
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        void OnFeedBackChanged(IFeedBack sender)
        {
            BoundingCube ext = BoundingCube.EmptyBoundingCube;

            for (int i = 0; i < repaintObjects.Count; i++)
            {
                ext.MinMax(repaintObjects[i].GetExtent());
            }
            for (int i = 0; i < paintAsSelected.Count; i++)
            {
                ext.MinMax(paintAsSelected[i].GetExtent(0.0));
            }
            for (int i = 0; i < paintAsTransparent.Count; i++)
            {
                ext.MinMax(paintAsTransparent[i].GetExtent(0.0));
            }
            if (frame != null)
            {
                foreach (IView vw in frame.AllViews)
                {
                    if (!ext.IsEmpty && vw is IActionInputView)
                    {
                        (vw as IActionInputView).SetAdditionalExtent(ext);
                        (vw as IActionInputView).MakeEverythingTranparent(makeTransparent);
                    }
                    vw.InvalidateAll();
                }
            }
        }
예제 #4
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        // GET: api/FeedBack
        public IEnumerable <IFeedBack> Get()
        {
            IFeedBack feedbacks = new IFeedBack();
            var       temp      = feedbacks.consutlarFeedBack();

            return(temp);
        }
예제 #5
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 public RelevantController(IGameMember gameMember, IInformMessage informMessage, IQuestionary questionary, IArticle article, IFeedBack feedBack)
 {
     EFInformMessage = informMessage;
     EFQuestionary   = questionary;
     EFArticle       = article;
     EFFeedBack      = feedBack;
     EFGameMember    = gameMember;
 }
예제 #6
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        /// <summary>
        /// Removes an <see cref="IFeedBack"/> object by its index from the list of the displayed objects.
        /// </summary>
        /// <param name="index">Index of the object to remove</param>
        public void Remove(int index)
        {
            IFeedBack fb = repaintObjects[index] as IFeedBack;

            repaintObjects.RemoveAt(index);
            fb.FeedBackChangedEvent -= new FeedBackChangedDelegate(OnFeedBackChanged);
            OnFeedBackChanged(fb);
        }
예제 #7
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        /// <summary>
        /// Removes the object (identified by its index) from the list of "display as selected" objects
        /// </summary>
        /// <param name="index">index of the object to remove</param>
        public void RemoveSelected(int index)
        {
            IFeedBack fb = paintAsSelected[index] as IFeedBack;

            paintAsSelected.RemoveAt(index);
            fb.FeedBackChangedEvent -= new FeedBackChangedDelegate(OnFeedBackChanged);
            OnFeedBackChanged(fb);
        }
예제 #8
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 public MagazineController(IMagazineManager magazineManager, ICacheManager cacheManager, IMapper mapper, IEmailManager emailManager, IFeedBack feedbak)
 {
     _mapper          = mapper;
     _magazineManager = magazineManager;
     _cacheManager    = cacheManager;
     _emailManager    = emailManager;
     _feedBack        = feedbak;
     _rnd             = new Random();
 }
예제 #9
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        internal void Repaint(Rectangle IsInvalid, IView View, IPaintTo3D paintTo3D)
        {
            if (Settings.GlobalSettings.GetBoolValue("ActionFeedBack.UseZBuffer", true))
            {
                paintTo3D.UseZBuffer(true);
            }

            Color selectColor = frame.GetColorSetting("Select.SelectColor", Color.Yellow);   // die Farbe für die selektierten Objekte
            Color focusColor  = frame.GetColorSetting("Select.FocusColor", Color.LightBlue); // die Farbe für das Objekt mit dem Focus

            foreach (IView vw in frame.AllViews)
            {
                for (int i = 0; i < repaintObjects.Count; ++i)
                {
                    IFeedBack go = repaintObjects[i] as IFeedBack;
                    if (go != null)
                    {
                        go.PaintTo3D(paintTo3D);
                    }
                }

                bool oldSelectMode = paintTo3D.SelectMode;
                paintTo3D.SelectMode = true;
                for (int i = 0; i < paintAsSelected.Count; ++i)
                {
                    IGeoObjectImpl go = paintAsSelected[i] as IGeoObjectImpl;
                    if (go != null)
                    {
                        paintTo3D.SelectColor = selectColor;
                        paintTo3D.OpenList("feedback");
                        go.PaintTo3D(paintTo3D);
                        IPaintTo3DList list = paintTo3D.CloseList();
                        if (list != null)
                        {
                            paintTo3D.SelectedList(list, selectWidth);
                        }
                    }
                }
                paintTo3D.SelectMode = oldSelectMode;
            }

            if (paintAsTransparent.Count > 0)
            {
                paintTo3D.OpenList("feedback-transparent");

                foreach (IGeoObject go in paintAsTransparent)
                {
                    go.PaintTo3D(paintTo3D);
                }

                IPaintTo3DList displayList = paintTo3D.CloseList();

                paintTo3D.Blending(true);
                paintTo3D.List(displayList);
                paintTo3D.Blending(false);
            }
        }
예제 #10
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 /// <summary>
 /// Removes an previously added <see cref="IFeedBack"/> from the list of feedback objects.
 /// The object is no longer displayed.
 /// </summary>
 /// <param name="feedBackObject">Object to remove</param>
 public void Remove(IFeedBack feedBackObject)
 {
     if (repaintObjects.Contains(feedBackObject))
     {
         repaintObjects.Remove(feedBackObject);
         feedBackObject.FeedBackChangedEvent -= new FeedBackChangedDelegate(OnFeedBackChanged);
         OnFeedBackChanged(feedBackObject);
     }
 }
예제 #11
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 public DataManager(IReviewRepository review, ITeamRepository team, IEmailRepository email, IFeedBack feed, IBlogRepository blog, IPostRepository post, ICommentRepository comment)
 {
     Review   = review;
     Team     = team;
     Email    = email;
     FeedBack = feed;
     Blog     = blog;
     Post     = post;
     Comment  = comment;
 }
 public PersonRelevantController(HttpContext httpContext, IPerson person, IFeedBack feedBack, IQuestionary questionary)
 {
     if (httpContext.Session["UserID"] != null)
     {
         UserID   = Convert.ToInt32(httpContext.Session["UserID"].ToString());
         GameID   = Convert.ToInt32(httpContext.Session["UserID"].ToString());
         UserName = httpContext.Session["UserName"].ToString();
     }
     EFPerson      = person;
     EFFeedBack    = feedBack;
     EFQuestionary = questionary;
 }
예제 #13
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파일: Feedback.cs 프로젝트: Abnertd/public
    public Feedback()
    {
        //初始化ASP.NET内置对象
        Response    = System.Web.HttpContext.Current.Response;
        Request     = System.Web.HttpContext.Current.Request;
        Server      = System.Web.HttpContext.Current.Server;
        Session     = System.Web.HttpContext.Current.Session;
        Application = System.Web.HttpContext.Current.Application;

        tools          = ToolsFactory.CreateTools();
        MyBLL          = MemberFactory.CreateMember();
        MyFeedback     = FeedBackFactory.CreateFeedBack();
        MySupplier     = SupplierFactory.CreateSupplier();
        MyBidUpRequire = BidUpRequireQuickFactory.CreateBidUpRequireQuick();
    }
예제 #14
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 /// <summary>
 /// Removes all feedback objects.
 /// </summary>
 public void ClearAll()
 {
     ClearSelected();
     ClearTransparent();
     for (int i = 0; i < repaintObjects.Count; ++i)
     {
         IFeedBack feedBackObject = repaintObjects[i];
         if (feedBackObject != null)
         {
             feedBackObject.FeedBackChangedEvent -= new FeedBackChangedDelegate(OnFeedBackChanged);
         }
     }
     OnFeedBackChanged(null);
     repaintObjects.Clear();
 }
예제 #15
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        // POST: api/FeedBack
        public void Post([FromBody] IFeedBack value)
        {
            IFeedBack feedback = new IFeedBack();

            feedback.guardarFeedBack(value);
        }
 public FeedBackController(IFeedBack feedBack)
 {
     _IFeedBack = feedBack;
 }
예제 #17
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 public FeedBackController(IFeedBack feedBack, IMapper mapper)
 {
     _feedBack = feedBack;
     _mapper   = mapper;
 }
 public FeedBackController(IFeedBack feedBack)
 {
     this.feedBack = feedBack;
 }