public virtual void AddConflictRange(Slice beginKeyInclusive, Slice endKeyExclusive, FdbConflictRangeType type)
 {
     ThrowIfDisposed();
     m_transaction.AddConflictRange(beginKeyInclusive, endKeyExclusive, type);
 }
예제 #2
0
 /// <inheritdoc />
 public virtual void AddConflictRange(ReadOnlySpan <byte> beginKeyInclusive, ReadOnlySpan <byte> endKeyExclusive, FdbConflictRangeType type)
 {
     ThrowIfDisposed();
     m_transaction.AddConflictRange(beginKeyInclusive, endKeyExclusive, type);
 }