public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IObjectProcessingService objectProcessing, IFarmingService farming, INWNXDamage nwnxDamage, IAreaService area, IBaseService @base, ISpawnService spawn, ICustomEffectService customEffect, IObjectVisibilityService objectVisibility, IBackgroundThreadManager backgroundThreadManager, IDataPackageService dataPackage, INWNXWeapon nwnxWeapon) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _objectProcessing = objectProcessing; _farming = farming; _nwnxDamage = nwnxDamage; _area = area; _base = @base; _spawn = spawn; _customEffect = customEffect; _objectVisibility = objectVisibility; _backgroundThreadManager = backgroundThreadManager; _dataPackage = dataPackage; _nwnxWeapon = nwnxWeapon; }
public Shovel( INWScript script, IDialogService dialog, IPlayerService player, ISkillService skill, IFarmingService farming) : base(script, dialog) { _player = player; _skill = skill; _farming = farming; }
public OnDisturbed( INWScript script, IFarmingService farming, IRandomService random, IItemService item, IPerkService perk) { _ = script; _farming = farming; _random = random; _item = item; _perk = perk; }
public OnDisturbed(INWScript script, IItemService item, IDataContext db, IRandomService random, ISkillService skill, IPerkService perk, IFarmingService farming) { _ = script; _item = item; _db = db; _random = random; _skill = skill; _perk = perk; _farming = farming; }
public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IDeathService death, IStructureService structure, IObjectProcessingService objectProcessing, IFarmingService farming) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _death = death; _structure = structure; _objectProcessing = objectProcessing; _farming = farming; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; }
public OnOpened(INWScript script, ISkillService skill, IPerkService perk, IRandomService random, IColorTokenService color, ILootService loot, IFoodService food, IFarmingService farming) { _ = script; _skill = skill; _perk = perk; _random = random; _color = color; _loot = loot; _food = food; _farming = farming; }
public OnOpened(INWScript script, ISkillService skill, IPerkService perk, IRandomService random, IColorTokenService color, ILootService loot, IFarmingService farming, IPlayerStatService playerStat) { _ = script; _skill = skill; _perk = perk; _random = random; _color = color; _loot = loot; _farming = farming; _playerStat = playerStat; }
public OnDisturbed(INWScript script, IItemService item, IDataService data, IRandomService random, ISkillService skill, IPerkService perk, IFarmingService farming, IPlayerStatService playerStat) { _ = script; _item = item; _data = data; _random = random; _skill = skill; _perk = perk; _farming = farming; _playerStat = playerStat; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination, IModService mod, IColorTokenService color) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; _mod = mod; _color = color; }
public OnUsed(INWScript script, IFarmingService farming) { _ = script; _farming = farming; }