/// <summary> /// Setup method for this class /// </summary> /// <param name="render"></param> /// <param name="parent"></param> public virtual void Setup(Renderer render, IFPV_Object parent) { _parent = parent; _render = render; _originalLayer = render.gameObject.layer; isVisible = true; }
public override void Setup(IFPV_Object parent, Renderer render) { base.Setup(parent, render); PrepareFPVMaterials(); InitialteFPVMaterials(); }
/// <summary> /// Setup method for this class /// </summary> /// <param name="render"></param> /// <param name="parent"></param> public virtual void Setup(Renderer render, IFPV_Object parent) { _parent = parent; _render = render; _originalLayer = render.gameObject.layer; _rendererChanged = false; _isFirstPersonObject = false; }
/// <summary> /// Setup method for this class /// </summary> /// <param name="render"></param> /// <param name="parent"></param> public virtual void Setup(Renderer render, IFPV_Object parent) { _parent = parent; _render = render; _originalLayer = render.gameObject.layer; _rendererChanged = false; _isFirstPersonObject = false; }
public override void Setup(Renderer render, IFPV_Object parent) { terrain = GetComponent <Terrain>(); _parent = parent; _render = render; _originalLayer = gameObject.layer; isVisible = true; viewChanged = false; }
public override void Setup(Renderer render, IFPV_Object parent) { terrain = GetComponent<Terrain>(); _parent = parent; _render = render; _originalLayer = gameObject.layer; isVisible = true; viewChanged = false; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); viewChanged = false; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); }
/// <summary> /// Add a generic First person object to the container /// </summary> /// <param name="obj"></param> public static void AddGenericFPO(IFPV_Object obj) { _FPVObjects.Add(obj); }
/// <summary> /// Remove a generic FPO from the container. /// </summary> /// <param name="obj"></param> public static void RemoveGenericFPO(IFPV_Object obj) { _FPVObjects.Remove(obj); }
/// <summary> /// Add a generic First person object to the container /// </summary> /// <param name="obj"></param> public static void AddGenericFPO(IFPV_Object obj) { _FPVObjects.Add(obj); }
/// <summary> /// Setup method for this class /// </summary> /// <param name="render"></param> /// <param name="parent"></param> public virtual void Setup(IFPV_Object parent, Renderer render) { _parent = parent; _render = render; }
/// <summary> /// Setup method for this class /// </summary> /// <param name="render"></param> /// <param name="parent"></param> public virtual void Setup(Renderer render, IFPV_Object parent) { _parent = parent; _render = render; _originalLayer = render.gameObject.layer; isVisible = true; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); }
public void Setup() { fpvObject = GetComponent <IFPV_Object>(); isOnPlayer = false; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); viewChanged = false; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); rendererShadowCastMode = render.shadowCastingMode; }
public override void Setup(Renderer render, IFPV_Object parent) { base.Setup(render, parent); rendererShadowCastMode = render.shadowCastingMode; }
public void Setup() { fpvObject = GetComponent<IFPV_Object>(); isOnPlayer = false; }
/// <summary> /// Remove a generic FPO from the container. /// </summary> /// <param name="obj"></param> public static void RemoveGenericFPO(IFPV_Object obj) { _FPVObjects.Remove(obj); }