예제 #1
0
        /// <summary>
        /// 回调分发
        /// </summary>
        /// <param name="container"></param>
        public static void Resolvebackcall(IUnityContainer container)
        {
            // 当已经注入了新的回调类型时
            // 在此分发已经注册的回调类型, 解析完毕后分发到导出的事件进行注册
            // 下列代码演示如何将 IEvent_UserExpand 接口实例化并拿到对应的实例
            IEvent_UserExpand userExpand = container.Resolve <IEvent_UserExpand> ();

            UserExport.UserOpenDanmakuWall += userExpand.OpenConsoleWindow;
        }
        /// <summary>
        /// 回调分发
        /// </summary>
        /// <param name="container"></param>
        public static void Resolvebackcall(IUnityContainer container)
        {
            #region --IEvent_AppStatus--
            // 解析 IEvent_AppStatus 接口
            IEvent_AppStatus appStatus = container.Resolve <IEvent_AppStatus> ();

            // 分发 IEvent_AppStatus 接口到事件
            LibExport.CqStartup  += appStatus.CqStartup;
            LibExport.CqExit     += appStatus.CqExit;
            LibExport.AppEnable  += appStatus.AppEnable;
            LibExport.AppDisable += appStatus.AppDisable;
            #endregion

            #region --IEvent_DiscussMessage--
            // 解析 IEvent_DiscussMessage 接口
            IEvent_DiscussMessage discussMessage = container.Resolve <IEvent_DiscussMessage> ();

            // 分发 IEvent_DiscussMessage 接口到事件
            LibExport.ReceiveDiscussMessage        += discussMessage.ReceiveDiscussMessage;
            LibExport.ReceiveDiscussPrivateMessage += discussMessage.ReceiveDiscussPrivateMessage;
            #endregion

            #region --IEvent_FriendMessage--
            // 解析 IEvent_FriendMessage 接口
            IEvent_FriendMessage friendMessage = container.Resolve <IEvent_FriendMessage> ();

            // 分发 IEvent_FriendMessage 接口到事件
            LibExport.ReceiveFriendAdd      += friendMessage.ReceiveFriendAddRequest;
            LibExport.ReceiveFriendIncrease += friendMessage.ReceiveFriendIncrease;
            LibExport.ReceiveFriendMessage  += friendMessage.ReceiveFriendMessage;
            #endregion

            #region --IEvent_GroupMessage--
            // 解析 IEvent_GroupMessage 接口
            IEvent_GroupMessage groupMessage = container.Resolve <IEvent_GroupMessage> ();

            // 分发 IEvent_GroupMessage 接口到事件
            LibExport.ReceiveGroupMessage        += groupMessage.ReceiveGroupMessage;
            LibExport.ReceiveGroupPrivateMessage += groupMessage.ReceiveGroupPrivateMessage;
            LibExport.ReceiveFileUploadMessage   += groupMessage.ReceiveGroupFileUpload;
            LibExport.ReceiveManageIncrease      += groupMessage.ReceiveGroupManageIncrease;
            LibExport.ReceiveManageDecrease      += groupMessage.ReceiveGroupManageDecrease;
            LibExport.ReceiveMemberJoin          += groupMessage.ReceiveGroupMemberJoin;
            LibExport.ReceiveMemberInvitee       += groupMessage.ReceiveGroupMemberInvitee;
            LibExport.ReceiveMemberLeave         += groupMessage.ReceiveGroupMemberLeave;
            LibExport.ReceiveMemberRemove        += groupMessage.ReceiveGroupMemberRemove;
            LibExport.ReceiveGroupAddApply       += groupMessage.ReceiveGroupAddApply;
            LibExport.ReceiveGroupAddInvitee     += groupMessage.ReceiveGroupAddInvitee;
            #endregion

            #region --IEvent_OtherMessage--
            // 解析 IEvent_OtherMessage 接口
            IEvent_OtherMessage otherMessage = container.Resolve <IEvent_OtherMessage> ();

            // 分发 IEvent_OtherMessage 接口到事件
            LibExport.ReceiveQnlineStatusMessage += otherMessage.ReceiveOnlineStatusMessage;
            #endregion

            // 当已经注入了新的回调类型时
            // 在此分发已经注册的回调类型, 解析完毕后分发到导出的事件进行注册
            IEvent_UserExpand userExpand = container.Resolve <IEvent_UserExpand> ();
            UserExport.UserOpenConsole += userExpand.OpenConsoleWindow;
        }