private void Start() { m_eventSystem = m_eventSystemMananger.GetEventSystem(LocalPlayerIndex); for (int i = 0; i < m_buttons.Length; ++i) { AddListeners(m_buttons[i]); } }
private void Start() { m_eventSystem = m_eventSystemMananger.GetEventSystem(LocalPlayerIndex); AddListeners(m_cancelBtn); AddListeners(m_attackBtn); AddListeners(m_moveBtn); AddListeners(m_autoBtn); AddListeners(m_bombBtn); AddListeners(m_wallBtn); AddListeners(m_spawnButton); AddListeners(m_splitButton); AddListeners(m_split4Button); AddListeners(m_growButton); AddListeners(m_diminishButton); }
private void OnDestroy() { if (m_eventSystemManager != null) { for (int i = 0; i < m_eventSystemManager.EventSystemCount; ++i) { IndependentEventSystem eventSystem = m_eventSystemManager.GetEventSystem(i); eventSystem.EventSystemUpdate -= OnEventSystemUpdate; } if (m_eventSystemManager.CommonEventSystem != null) { m_eventSystemManager.CommonEventSystem.EventSystemUpdate -= OnCommonEventSystemUpdate; } } InputManager.OnDeviceAttached -= OnDeviceAttached; InputManager.OnDeviceDetached -= OnDeviceDetached; InputManager.OnActiveDeviceChanged -= OnActiveDeviceChanged; }
private void Start() { m_gState = Dependencies.State; m_progress = Dependencies.Progress; m_eventSystemManager = Dependencies.EventSystemManager; for (int i = 0; i < m_eventSystemManager.EventSystemCount; ++i) { IndependentEventSystem eventSystem = m_eventSystemManager.GetEventSystem(i); eventSystem.EventSystemUpdate += OnEventSystemUpdate; } if (m_eventSystemManager.CommonEventSystem != null) { m_eventSystemManager.CommonEventSystem.EventSystemUpdate += OnCommonEventSystemUpdate; } m_isPointerOverGameObject = new bool[m_eventSystemManager.EventSystemCount]; m_isInputFieldSelected = new bool[m_eventSystemManager.EventSystemCount]; m_selectedGameObject = new GameObject[m_eventSystemManager.EventSystemCount]; InputManager.OnDeviceAttached += OnDeviceAttached; InputManager.OnDeviceDetached += OnDeviceDetached; InputManager.OnActiveDeviceChanged += OnActiveDeviceChanged; if (!m_gState.HasKey(DevicesPersistentKey)) { m_devices = new List <InputDevice>(InputManager.Devices.Count); m_gState.SetValue(DevicesPersistentKey, m_devices); } else { m_devices = m_gState.GetValue <List <InputDevice> >(DevicesPersistentKey); for (int i = 0; i < m_devices.Count; ++i) { UnityInputDevice device = m_devices[i] as UnityInputDevice; if (device == null) { if (m_devices[i] != null) { m_devices[i].IsSuspended = true; } m_devices[i] = null; } else { InputDevice replacementDevice = InputManager.Devices.OfType <UnityInputDevice>().Where(dev => dev.JoystickId == device.JoystickId).FirstOrDefault(); if (replacementDevice != null) { replacementDevice.IsSuspended = false; m_devices[i] = replacementDevice; } else { if (m_devices[i] != null) { m_devices[i].IsSuspended = true; } m_devices[i] = null; } } } } LogDevices(); }