private void OnLobbyServerGameStarted() { int seed = 0; BackgroundSelector.RoomType background = GameObject.FindObjectOfType <BackgroundSelector> ().room; eventEmitter.EmitGameStartedEvent(gamePlayers, seed, background); }
private void OnGameScene() { RegisterPlayers(); FixPerspective(); GameObject .FindObjectOfType <BackgroundSelector> () .SetNewRoom(game.Background); GameObject .FindObjectOfType <TalkButtonController> () .gameObject .SetActive(false); eventEmitter.EmitGameStartedEvent( new List <GameObject>(playerObjects.Values), game.Seed, game.Background ); }