예제 #1
0
 public GraphicEngine(IEventBasedUserInterface ui, IUserInputValidator validator, ICommandFactory commandFactory, IGameModel gameModel, IGameLogicProvider gameLogicProvider)
     : base(ui, validator, commandFactory, gameModel, gameLogicProvider)
 {
     ui.Raise += new EventHandler(this.HandleUserInput);
 }
예제 #2
0
 public GraphicEngine(IEventBasedUserInterface ui, IUserInputValidator validator, ICommandFactory commandFactory, IGameModel gameModel, IGameLogicProvider gameLogicProvider)
     : base(ui, validator, commandFactory, gameModel, gameLogicProvider)
 {
     ui.Raise += new EventHandler(this.HandleUserInput);
 }