예제 #1
0
 protected bool Deactivate(IEpisodeCharacterDied entity)
 {
     // Deactivate it
     EpisodeCharactersDiedRepository.Deactivate(entity);
     // Try to Save Changes
     EpisodeCharactersDiedRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual bool AreEqual(IEpisodeCharacterDiedModel model, IEpisodeCharacterDied entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // EpisodeCharacterDied Properties
         // <None>
         // Related Objects
         && model.EpisodeId == entity.EpisodeId
         && model.CharacterId == entity.CharacterId
         ;
 }
예제 #3
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 public virtual bool AreEqual(IEpisodeCharacterDiedModel model, IEpisodeCharacterDied entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // EpisodeCharacterDied Properties
            // <None>
            // Related Objects
            && model.EpisodeId == entity.EpisodeId &&
            model.CharacterId == entity.CharacterId
            );
 }
예제 #4
0
 protected bool Remove(IEpisodeCharacterDied entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     EpisodeCharactersDiedRepository.Remove(entity);
     // Try to Save Changes
     EpisodeCharactersDiedRepository.SaveChanges();
     // Finished!
     return(true);
 }
예제 #5
0
        public virtual IEpisodeCharacterDiedModel MapToModelListing(IEpisodeCharacterDied entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <IEpisodeCharacterDied, EpisodeCharacterDiedModel>(entity);

            // EpisodeCharacterDied Properties
            // <None>
            // Related Objects
            model.EpisodeId   = entity.EpisodeId;
            model.CharacterId = entity.CharacterId;
            // Return Entity
            return(model);
        }
 public virtual void MapToEntity(IEpisodeCharacterDiedModel model, ref IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // EpisodeCharacterDied Properties
     // <None>
     // Related Objects
     entity.EpisodeId = model.EpisodeId;
     entity.Episode = (Episode)model.Episode?.MapToEntity();
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     // Associated Objects
     // <None>
 }
예제 #7
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 public virtual void MapToEntity(IEpisodeCharacterDiedModel model, ref IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // EpisodeCharacterDied Properties
     // <None>
     // Related Objects
     entity.EpisodeId   = model.EpisodeId;
     entity.Episode     = (Episode)model.Episode?.MapToEntity();
     entity.CharacterId = model.CharacterId;
     entity.Character   = (Character)model.Character?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual IEpisodeCharacterDiedModel MapToModel(IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<IEpisodeCharacterDied, EpisodeCharacterDiedModel>(entity);
     // EpisodeCharacterDied Properties
     // <None>
     // Related Objects
     model.EpisodeId = entity.EpisodeId;
     model.Episode = entity.Episode?.MapToModel();
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
 public void Remove(IEpisodeCharacterDied entity)
 {
     Context.EpisodeCharactersDied.Remove((EpisodeCharacterDied)entity);
 }
 public void Add(IEpisodeCharacterDied entity)
 {
     Context.EpisodeCharactersDied.Add((EpisodeCharacterDied)entity);
 }
예제 #11
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 public void Deactivate(IEpisodeCharacterDied entity)
 {
     entity.Active = false;
     Update(entity);
 }
예제 #12
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 public static bool AreEqual(this IEpisodeCharacterDiedModel model, IEpisodeCharacterDied entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
예제 #13
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 public static IEpisodeCharacterDiedModel MapToModelListing(this IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
예제 #14
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 public static void MapToEntity(this IEpisodeCharacterDiedModel model, ref IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
예제 #15
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 public void Add(IEpisodeCharacterDied entity)
 {
     Context.EpisodeCharactersDied.Add((EpisodeCharacterDied)entity);
 }
예제 #16
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 public void Remove(IEpisodeCharacterDied entity)
 {
     Context.EpisodeCharactersDied.Remove((EpisodeCharacterDied)entity);
 }
 protected bool Deactivate(IEpisodeCharacterDied entity)
 {
     // Deactivate it
     EpisodeCharactersDiedRepository.Deactivate(entity);
     // Try to Save Changes
     EpisodeCharactersDiedRepository.SaveChanges();
     // Finished!
     return true;
 }
예제 #18
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 public void Update(IEpisodeCharacterDied entity)
 {
     Context.SetModified(entity);
 }
 protected bool Remove(IEpisodeCharacterDied entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     EpisodeCharactersDiedRepository.Remove(entity);
     // Try to Save Changes
     EpisodeCharactersDiedRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Deactivate(IEpisodeCharacterDied entity)
 {
     entity.Active = false;
     Update(entity);
 }
 public static bool AreEqual(this IEpisodeCharacterDiedModel model, IEpisodeCharacterDied entity)
 {
     return Mapper.AreEqual(model, entity);
 }
 public void Update(IEpisodeCharacterDied entity)
 {
     Context.SetModified(entity);
 }
 public static void MapToEntity(this IEpisodeCharacterDiedModel model, ref IEpisodeCharacterDied entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }