//The creation of the entities is performed here using the scenes name as the level identifier. public void LoadContent() { _entityManager.CreateEntities(_currentScene.getSceneType); _currentScene.LoadContent(_entities); }
//The creation of the entities is performed here using the scenes name as the level identifier. public void LoadContent() { _entityManager.CreateEntities(_currentScene.getSceneType); _currentScene.LoadContent(_entities); }