public void UpdateInfo(BIWEntity entity) { if (entity != null && entity.rootEntity.gameObject != null) { Vector3 positionConverted = WorldStateUtils.ConvertUnityToScenePosition(entity.rootEntity.gameObject.transform.position, parcelScene); Vector3 currentRotation = entity.rootEntity.gameObject.transform.rotation.eulerAngles; Vector3 currentScale = entity.rootEntity.gameObject.transform.lossyScale; currentRotation = entity.GetEulerRotation(); entityInformationView.SetPositionAttribute(positionConverted); entityInformationView.SetRotationAttribute(currentRotation); entityInformationView.SetScaleAttribute(currentScale); } }
public void UpdateInfo(DCLBuilderInWorldEntity entity) { if (entity != null && entity.gameObject != null) { Vector3 positionConverted = WorldStateUtils.ConvertUnityToScenePosition(entity.gameObject.transform.position, parcelScene); Vector3 currentRotation = entity.gameObject.transform.rotation.eulerAngles; Vector3 currentScale = entity.gameObject.transform.localScale; var newEuler = currentRotation; newEuler.x = RepeatWorking(newEuler.x - currentRotation.x + 180.0F, 360.0F) + currentRotation.x - 180.0F; newEuler.y = RepeatWorking(newEuler.y - currentRotation.y + 180.0F, 360.0F) + currentRotation.y - 180.0F; newEuler.z = RepeatWorking(newEuler.z - currentRotation.z + 180.0F, 360.0F) + currentRotation.z - 180.0F; currentRotation = newEuler; entityInformationView.SetPositionAttribute(positionConverted); entityInformationView.SetRotationAttribute(currentRotation); entityInformationView.SetScaleAttribute(currentScale); } }