private void OnTriggerEnter2D(Collider2D collision) { IEntityHealth itd = collision.GetComponent <IEntityHealth>(); if (itd != null) { itd.ITakeDamage(damage); lifetime = 0f; // I did my part. Join the mobile infantry today! } }
private void OnTriggerEnter2D(Collider2D collision) { IEntityHealth itd = collision.GetComponent <IEntityHealth>(); if (itd != null) { itd.ITakeDamage(damage); lifetime = 0f; } }