예제 #1
0
 void Awake()
 {
     CanMove         = GetComponent <ICanMove>();
     DetachFromTrack = GetComponent <IDetachFromTrack>();
     EnterOnScreen   = GetComponent <IEnterOnScreen>();
     speed           = 0.8f;
 }
예제 #2
0
 void Awake()
 {
     CanMove         = GetComponent <ICanMove>();
     DetachFromTrack = GetComponent <IDetachFromTrack>();
     EnterOnScreen   = GetComponent <IEnterOnScreen>();
     speed           = 0.8f;
     player          = GameObject.FindGameObjectWithTag("Player");
 }
예제 #3
0
 void Awake()
 {
     CanMove         = GetComponent <ICanMove>();
     DetachFromTrack = GetComponent <IDetachFromTrack>();
     EnterOnScreen   = GetComponent <IEnterOnScreen>();
     speed           = 0.2f;
     if (direction.Equals(Vector3.zero))
     {
         direction = new Vector3(
             //Camera.main.ScreenToWorldPoint(new Vector3(Screen.width/2, 0, 0)).x - transform.position.x,
             1f,
             0,
             0
             ).normalized;
     }
 }
예제 #4
0
 void Awake()
 {
     EnterOnScreen   = GetComponent <IEnterOnScreen>();
     DetachFromTrack = GetComponent <IDetachFromTrack>();
 }