protected StoryFlowchartEdgeGizmoComponent(IEmbeddedResources embeddedResources)
        {
            var lineModel = embeddedResources.LineModel();

            Material = StandardMaterial.New()
                       .SetDiffuseColor(new Color4(0f, 0.5f, 0f))
                       .SetIgnoreLighting(true)
                       .FromGlobalCache();

            RenderState = StandardRenderState.New()
                          .SetLineWidth(3)
                          .FromGlobalCache();

            visualElements = new IVisualElement[]
            {
                new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this)
                .SetModel(lineModel)
                .SetMaterial(x => x.Material)
                .SetTransform(x => GetTransformForLine(x.FirstPoint, x.MiddlePoint)),
                new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this)
                .SetModel(lineModel)
                .SetMaterial(x => x.Material)
                .SetTransform(x => GetTransformForLine(x.MiddlePoint, x.LastPoint))
            };
        }
예제 #2
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 public DragAlongAxisGizmoComponent(IEmbeddedResources embeddedResources)
 {
     model         = embeddedResources.LineModel();
     visualElement = new ModelVisualElement <DragAlongAxisGizmoComponent>(this)
                     .SetModel(model)
                     .SetMaterial(x => x.material)
                     .SetTransform(x => x.transform);
     hittable = new LineHittable <DragAlongAxisGizmoComponent>(this, x => x.GetGlobalLine(), PixelLineWidth);
 }
 public NestedCirclesStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService)
 {
     this.coroutineService = coroutineService;
     planeModel            = embeddedResources.SimplePlaneXyModel();
     circleModel           = embeddedResources.CircleModel(64);
     lineModel             = embeddedResources.LineModel();
     circleMaterials       = new IMaterial[]
     {
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache()
     };
     lineMaterial         = StandardMaterial.New().SetDiffuseColor(Color4.Blue).FromGlobalCache();
     lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.White).FromGlobalCache();
     circleRenderState    = StandardRenderState.New()
                            .SetLineWidth(2)
                            .SetCullFace(CullFace.Front)
                            .FromGlobalCache();
     lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();
 }
        public NestedSpheresStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService, Lazy <IViewService> viewServiceLazy)
        {
            this.coroutineService = coroutineService;
            this.viewServiceLazy  = viewServiceLazy;
            focusVisualEffect     = new FocusVisualEffect();

            mainModel       = embeddedResources.SphereModel(64, true);
            lineModel       = embeddedResources.LineModel();
            sphereMaterials = new IMaterial[]
            {
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
            };
            sphereRenderState = StandardRenderState.New().SetCullFace(CullFace.Back).FromGlobalCache();

            lineMaterial         = StandardMaterial.New().SetDiffuseColor(Color4.Red).FromGlobalCache();
            lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.Red);
            lineRenderState      = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();
        }
예제 #5
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        public BuildingStoryLayout(ICoroutineService coroutineService, IEmbeddedResources embeddedResources,
                                   IInputService inputService, Lazy <INavigationService> navigationServiceLazy)
        {
            this.embeddedResources     = embeddedResources;
            this.inputService          = inputService;
            this.navigationServiceLazy = navigationServiceLazy;
            this.coroutineService      = coroutineService;
            planeModel     = embeddedResources.SimplePlaneXzModel();
            lineModel      = embeddedResources.LineModel();
            frustumModel   = embeddedResources.SimpleFrustumModel();
            colorMaterials = new IMaterial[]
            {
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
            };
            frustumMaterial = StandardMaterial.New()
                              .SetDiffuseColor(new Color4(0f, 1f, 0f))
                              .SetIgnoreLighting(true)
                              .FromGlobalCache();
            lineMaterial = StandardMaterial.New()
                           .SetDiffuseColor(Color4.White)
                           .SetIgnoreLighting(true)
                           .FromGlobalCache();
            currentLineMaterial = StandardMaterial.New()
                                  .SetDiffuseColor(Color4.Red)
                                  .SetIgnoreLighting(true)
                                  .FromGlobalCache();
            lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();

            var mirrorSampler = new ImageSampler
            {
                AddressModeU = ImageSamplerAddressMode.Mirror,
                AddressModeV = ImageSamplerAddressMode.Mirror,
                AddressModeW = ImageSamplerAddressMode.Mirror,
            }.FromGlobalCache();

            floorMaterial = StandardMaterial.New()
                            .SetDiffuseMap(embeddedResources.Image("Textures/museum_floor.jpg"))
                            .SetNoSpecular(true)
                            .SetSampler(mirrorSampler)
                            .FromGlobalCache();
            ceilingMaterial = StandardMaterial.New()
                              .SetDiffuseMap(embeddedResources.Image("Textures/museum_ceiling.jpg"))
                              .SetNoSpecular(true)
                              .SetSampler(mirrorSampler)
                              .FromGlobalCache();
            wallMaterial = StandardMaterial.New()
                           .SetDiffuseMap(embeddedResources.Image("Textures/museum_wall.jpg"))
                           .SetDiffuseColor(new Color4(92, 82, 72))
                           //.SetNoSpecular(true)
                           .SetNormalMap(embeddedResources.Image("Textures/museum_wall_2_norm.jpg"))
                           .FromGlobalCache();
            rawWallMaterial = StandardMaterial.New()
                              .SetDiffuseColor(Color4.Green)
                              .SetIgnoreLighting(true)
                              .FromGlobalCache();
        }