public void OnDisable()
    {
        if (_effect == null)
        {
            return;
        }

        _effect.Stop(null);
        _effect = null;
    }
    protected override void InitComponent()
    {
        if (_renderer == null)
        {
            _renderer = GetComponent <SpriteRenderer>();
        }
        gameObject.AddOrGet <AutoDespawnComponent>();
        gameObject.AddOrGet <ItemCollideMsgComponent>().Init(CollideEvent);
        if (_effectView == null)
        {
            _effectView = GetEffectView();
        }

        _effectView.Init(transform);
    }
    public void Init(BulletType bulletType)
    {
        switch (bulletType)
        {
        case BulletType.Enemy_Boss_1:
            _effect = BulletEffectPoolConfig.Single.Boss1Pool.Spawn();
            break;
        }

        if (_effect == null)
        {
            return;
        }

        _effect.Init(transform);
        _effect.Begin();
    }