private EdgeRingCollection BuildMinimalEdgeRings(EdgeRingCollection maxEdgeRings, EdgeRingCollection shellList, EdgeRingCollection freeHoleList) { EdgeRingCollection edgeRings = new EdgeRingCollection(); for (IEdgeRingEnumerator it = maxEdgeRings.GetEnumerator(); it.MoveNext();) { MaximalEdgeRing er = (MaximalEdgeRing)it.Current; if (er.MaxNodeDegree > 2) { er.LinkDirectedEdgesForMinimalEdgeRings(); EdgeRingCollection minEdgeRings = er.BuildMinimalRings(); // at this point we can go ahead and attempt to place holes, if this EdgeRing is a polygon EdgeRing shell = FindShell(minEdgeRings); if (shell != null) { PlacePolygonHoles(shell, minEdgeRings); shellList.Add(shell); } else { freeHoleList.AddRange(minEdgeRings); } } else { edgeRings.Add(er); } } return(edgeRings); }
/// <summary> /// This method assigns the holes for a <see cref="Polygon"/> (formed from a list of /// MinimalEdgeRings) to its shell. /// </summary> /// <remarks> /// Determining the holes for a MinimalEdgeRing polygon serves two purposes: /// <list type="number"> /// <item> /// <description> /// it is faster than using a point-in-polygon check later on. /// </description> /// </item> /// <item> /// <description> /// it ensures correctness, since if the PIP test was used the point /// chosen might lie on the shell, which might return an incorrect result from the /// PIP test /// </description> /// </item> /// </list> /// </remarks> private void PlacePolygonHoles(EdgeRing shell, EdgeRingCollection minEdgeRings) { for (IEdgeRingEnumerator it = minEdgeRings.GetEnumerator(); it.MoveNext();) { EdgeRing er = it.Current; if (er.IsHole) { er.Shell = shell; } } }
/// <summary> Checks the current set of shells (with their associated holes) to /// see if any of them contain the point. /// </summary> public bool ContainsPoint(Coordinate p) { for (IEdgeRingEnumerator it = shellList.GetEnumerator(); it.MoveNext();) { EdgeRing er = it.Current; if (er.ContainsPoint(p)) { return(true); } } return(false); }
private GeometryList ComputePolygons(EdgeRingCollection shellList) { GeometryList resultPolyList = new GeometryList(); // Add Polygons for all shells for (IEdgeRingEnumerator it = shellList.GetEnumerator(); it.MoveNext();) { EdgeRing er = it.Current; Polygon poly = er.ToPolygon(geometryFactory); resultPolyList.Add(poly); } return(resultPolyList); }
/// <summary> /// This method determines finds a containing shell for all holes /// which have not yet been assigned to a shell. /// These "free" holes should /// all be properly contained in their parent shells, so it is safe to use the /// findEdgeRingContaining method. /// (This is the case because any holes which are NOT /// properly contained (i.e. are connected to their /// parent shell) would have formed part of a MaximalEdgeRing /// and been handled in a previous step). /// </summary> private void PlaceFreeHoles(EdgeRingCollection shellList, EdgeRingCollection freeHoleList) { for (IEdgeRingEnumerator it = freeHoleList.GetEnumerator(); it.MoveNext();) { EdgeRing hole = it.Current; // only place this hole if it doesn't yet have a shell if (hole.Shell == null) { EdgeRing shell = FindEdgeRingContaining(hole, shellList); Debug.Assert(shell != null, "unable to assign hole to a shell"); hole.Shell = shell; } } }
/// <summary> For all rings in the input list, /// determine whether the ring is a shell or a hole /// and Add it to the appropriate list. /// Due to the way the DirectedEdges were linked, /// a ring is a shell if it is oriented CW, a hole otherwise. /// </summary> private void SortShellsAndHoles(EdgeRingCollection edgeRings, EdgeRingCollection shellList, EdgeRingCollection freeHoleList) { for (IEdgeRingEnumerator it = edgeRings.GetEnumerator(); it.MoveNext();) { EdgeRing er = it.Current; // er.SetInResult(); if (er.IsHole) { freeHoleList.Add(er); } else { shellList.Add(er); } } }
/// <summary> /// This method takes a list of MinimalEdgeRings derived from a MaximalEdgeRing, /// and tests whether they form a Polygon. This is the case if there is a single shell /// in the list. In this case the shell is returned. /// The other possibility is that they are a series of connected holes, in which case /// no shell is returned. /// </summary> /// <returns> Returns the shell EdgeRing, if there is one, /// or null, if all the rings are holes, /// </returns> private EdgeRing FindShell(EdgeRingCollection minEdgeRings) { int shellCount = 0; EdgeRing shell = null; for (IEdgeRingEnumerator it = minEdgeRings.GetEnumerator(); it.MoveNext();) { EdgeRing er = it.Current; if (!er.IsHole) { shell = er; shellCount++; } } Debug.Assert(shellCount <= 1, "found two shells in MinimalEdgeRing list"); return(shell); }
/// <summary> /// Find the innermost enclosing shell EdgeRing containing the argument EdgeRing, /// if any. The innermost enclosing ring is the smallest enclosing ring. /// The algorithm used depends on the fact that: /// <para> /// ring A contains ring B iff envelope(ring A) contains envelope(ring B) /// </para> /// This routine is only safe to use if the chosen point of the hole /// is known to be properly contained in a shell /// (which is guaranteed to be the case if the hole does not touch its shell) /// </summary> /// <returns> Returns the containing EdgeRing, if there is one or /// <see langword="null"/> if no containing EdgeRing is found. /// </returns> private EdgeRing FindEdgeRingContaining(EdgeRing testEr, EdgeRingCollection shellList) { LinearRing testRing = testEr.Ring; Envelope testEnv = testRing.Bounds; Coordinate testPt = testRing.GetCoordinate(0); EdgeRing minShell = null; Envelope minEnv = null; for (IEdgeRingEnumerator it = shellList.GetEnumerator(); it.MoveNext();) { EdgeRing tryShell = it.Current; LinearRing tryRing = tryShell.Ring; Envelope tryEnv = tryRing.Bounds; if (minShell != null) { minEnv = minShell.Ring.Bounds; } bool isContained = false; if (tryEnv.Contains(testEnv) && CGAlgorithms.IsPointInRing(testPt, tryRing.Coordinates)) { isContained = true; } // check if this new containing ring is smaller than the current minimum ring if (isContained) { if (minShell == null || minEnv.Contains(tryEnv)) { minShell = tryShell; } } } return(minShell); }