예제 #1
0
        private void SwitchOtherRuleItem()
        {
            switch (SideBar.SelectIndex)
            {
            case 0:
                enhanceMenusList.LoadItems(); enhanceMenusList.Visible = true; break;

            case 1:
                thirdRuleList.LoadItems(); thirdRuleList.Visible = true; break;

            case 3:
                shellList.Scene = ShellList.Scenes.DragDrop; shellList.LoadItems(); shellList.Visible = true; break;

            case 4:
                shellList.Scene = ShellList.Scenes.CommandStore; shellList.LoadItems(); shellList.Visible = true; break;

            case 5:
                shellList.Scene = ShellList.Scenes.CustomRegPath; shellList.LoadItems(); shellList.Visible = true; break;

            case 7:
                guidBlockedList.LoadItems(); guidBlockedList.Visible = true; break;

            case 8:
                iEList.LoadItems(); iEList.Visible = true; break;
            }
        }
예제 #2
0
        private void SwitchOtherRuleItem()
        {
            switch (SideBar.SelectedIndex)
            {
            case 0:
                enhanceMenusList.ScenePath = null; enhanceMenusList.LoadItems(); enhanceMenusList.Visible = true; break;

            case 1:
                detailedEditList.GroupGuid = Guid.Empty; detailedEditList.LoadItems(); detailedEditList.Visible = true; break;

            case 3:
                shellList.Scene = ShellList.Scenes.DragDrop; shellList.LoadItems(); shellList.Visible = true; break;

            case 4:
                shellList.Scene = ShellList.Scenes.CommandStore; shellList.LoadItems(); shellList.Visible = true; break;

            case 5:
                shellList.Scene = ShellList.Scenes.CustomRegPath; shellList.LoadItems(); shellList.Visible = true; break;

            case 7:
                guidBlockedList.LoadItems(); guidBlockedList.Visible = true; break;

            case 8:
                iEList.LoadItems(); iEList.Visible = true; break;
            }
        }