public CraftCreateItem( INWScript script, IDataService data, IErrorService error, ICraftService craft, IComponentBonusService componentBonus, IBiowareXP2 biowareXP2, IColorTokenService color, IBaseService @base, ISkillService skill, IRandomService random, IPlayerStatService playerStat, IDurabilityService durability, IPerkService perk) { _ = script; _data = data; _error = error; _craft = craft; _componentBonus = componentBonus; _biowareXP2 = biowareXP2; _color = color; _base = @base; _skill = skill; _random = random; _playerStat = playerStat; _durability = durability; _perk = perk; }
public CraftService( INWScript script, IDataContext db, IPerkService perk, ISkillService skill, IColorTokenService color, IItemService item, INWNXPlayer nwnxPlayer, IFoodService food, IRandomService random, IDurabilityService durability, IErrorService error) { _ = script; _db = db; _perk = perk; _skill = skill; _color = color; _item = item; _nwnxPlayer = nwnxPlayer; _food = food; _random = random; _durability = durability; _error = error; }
public PlayerService( INWScript script, IDataService data, IColorTokenService color, INWNXCreature nwnxCreature, INWNXPlayer player, INWNXPlayerQuickBarSlot qbs, IDialogService dialog, INWNXEvents nwnxEvents, IBackgroundService background, IRaceService race, IDurabilityService durability, IPlayerStatService stat, ILanguageService language) { _ = script; _data = data; _color = color; _nwnxCreature = nwnxCreature; _player = player; _qbs = qbs; _dialog = dialog; _nwnxEvents = nwnxEvents; _background = background; _race = race; _durability = durability; _stat = stat; _language = language; }
public NWItem(INWScript script, IDurabilityService durability, IItemService item, AppState state) : base(script, state) { _durability = durability; _item = item; }
public RepairKit( IDurabilityService durability, IPerkService perk, IRandomService random) { _durability = durability; _perk = perk; _random = random; }
public DeathService(IDataService data, INWScript script, IRandomService random, IDurabilityService durability) { _data = data; _ = script; _random = random; _durability = durability; }
public RepairKit( IDurabilityService durability, IPerkService perk, IRandomService random, ISkillService skill) { _durability = durability; _perk = perk; _random = random; _skill = skill; }
public ComponentBonusService( INWScript script, IItemService item, IBiowareXP2 biowareXP2, IDurabilityService durability) { _ = script; _item = item; _biowareXP2 = biowareXP2; _durability = durability; }
public OnHitCastSpell( INWScript script, IDurabilityService durability, IAbilityService ability, ISkillService skill, IPerkService perk) { _ = script; _durability = durability; _ability = ability; _skill = skill; _perk = perk; }
public OnModuleEquipItem(INWScript script, IDurabilityService durability, ISkillService skill, IPerkService perk, IItemService item, IHelmetToggleService helmetToggle) { _ = script; _durability = durability; _skill = skill; _perk = perk; _item = item; _helmetToggle = helmetToggle; }
public OnDamaged( INWScript script, IDataService data, IRandomService random, IBaseService @base, ISerializationService serialization, IDurabilityService durability) { _ = script; _data = data; _random = random; _base = @base; _serialization = serialization; _durability = durability; }
public PlaceStructure( INWScript script, IDialogService dialog, IDataService data, IBaseService @base, IColorTokenService color, IAreaService area, IDurabilityService durability) : base(script, dialog) { _data = data; _base = @base; _color = color; _area = area; _durability = durability; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; }
public MineralScanner( INWScript script, IPerkService perk, IDataService data, IBaseService @base, IItemService item, IRandomService random, IDurabilityService durability) { _ = script; _perk = perk; _data = data; _base = @base; _item = item; _random = random; _durability = durability; }
public OnDamaged( INWScript script, IRandomService random, IColorTokenService color, IPerkService perk, ISkillService skill, IDataContext db, IDurabilityService durability) { _ = script; _random = random; _color = color; _perk = perk; _skill = skill; _db = db; _durability = durability; }
public SearchService( INWScript script, IRandomService random, IDataService data, IQuestService quest, ISerializationService serialization, ILocalVariableService localVariable, IColorTokenService color, IDurabilityService durability) { _ = script; _random = random; _data = data; _quest = quest; _serialization = serialization; _localVariable = localVariable; _color = color; _durability = durability; }
public ItemService( INWScript script, IDataContext db, IDurabilityService durability, IBiowareXP2 xp2, ISkillService skill, IColorTokenService color, INWNXItem nwnxItem, INWNXPlayer nwnxPlayer) { _ = script; _db = db; _durability = durability; _xp2 = xp2; _skill = skill; _color = color; _nwnxItem = nwnxItem; _nwnxPlayer = nwnxPlayer; }
public ResourceHarvester( INWScript script, IRandomService random, IPerkService perk, IResourceService resource, ISkillService skill, IBiowareXP2 biowareXP2, IDurabilityService durability, IColorTokenService color) { _ = script; _random = random; _perk = perk; _resource = resource; _skill = skill; _biowareXP2 = biowareXP2; _durability = durability; _color = color; }
public ResourceScanner( INWScript script, ISpawnService spawn, IRandomService random, IPerkService perk, IResourceService resource, ISkillService skill, IDurabilityService durability, IBiowarePosition biowarePosition) { _ = script; _spawn = spawn; _random = random; _perk = perk; _resource = resource; _skill = skill; _durability = durability; _biowarePosition = biowarePosition; }
public OnAttacked(INWScript script, ISkillService skill, IPerkService perk, IRandomService random, IStructureService structure, IColorTokenService color, IItemService item, IDurabilityService durability, IPlayerService player) { _ = script; _skill = skill; _perk = perk; _random = random; _structure = structure; _color = color; _item = item; _durability = durability; _player = player; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination, IModService mod, IColorTokenService color) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; _mod = mod; _color = color; }
public BaseService( INWScript script, INWNXEvents nwnxEvents, IDialogService dialog, IDataService data, IPlayerService player, IImpoundService impound, IBasePermissionService perm, INWNXChat nwnxChat, IDurabilityService durability, IAreaService area) { _ = script; _nwnxEvents = nwnxEvents; _dialog = dialog; _data = data; _player = player; _impound = impound; _perm = perm; _nwnxChat = nwnxChat; _durability = durability; _area = area; _data = data; }
public NWItem(INWScript script, IDurabilityService durability) : base(script) { _durability = durability; }
public DurabilityMod(IDurabilityService durability) { _durability = durability; }