예제 #1
0
    public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null)
    {
        GroupCardSelectBack d = delegate(Group val)
        {
            card.EffectDataGroup = val;

            normalDele d1 = delegate
            {
                Group      result = new Group();
                normalDele d2     = delegate
                {
                    List <Card> list     = result.ToList();
                    int         reduceLP = 0;
                    foreach (var item in list)
                    {
                        reduceLP += item.GetCurAfk();
                    }
                    duel.ReduceLP(reduceLP, card.controller, ComVal.reason_Effect, card, effect);
                    duel.FinishHandle();
                };
                duel.AddDelegate(d2, true);
                Group target = card.EffectDataGroup.GetFitlerGroup(Fiter1);
                result = duel.SendToGraveyard(ComVal.Area_Monster, target, card, ComVal.reason_EffectDestroy, effect);
            };
            duel.AddDelayAction(d1, ComVal.resetEvent_LeaveEndPhase, 0);
            duel.FinishHandle();
        };

        duel.SpeicalSummon(ComVal.Area_Graveyard, group, card.controller, card, ComVal.reason_Effect, effect, ComVal.CardPutType_UpRightFront, d);
    }
예제 #2
0
    public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null)
    {
        Card target = card.EffectDataCard;

        mCard = target;
        Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_SixSamurai, false, card.controller, ComVal.cardType_Monster, ComVal.Area_MainDeck, Fiter);

        if (!target.curArea.IsBind(ComVal.Area_Monster) || g.GroupNum == 0)
        {
            duel.FinishHandle();
            return;
        }

        GroupCardSelectBack callBack = delegate(Group val)
        {
            normalDele d = delegate
            {
                normalDele DestoryCard = delegate
                {
                    Card c = val.GetFirstCard();
                    duel.SendToGraveyard(ComVal.Area_Monster, c.ToGroup(), card, ComVal.reason_Effect, effect);
                };
                duel.AddDelayAction(DestoryCard, ComVal.resetEvent_LeaveEndPhase, 0);
                duel.FinishHandle();
            };
            duel.SpeicalSummon(ComVal.Area_MainDeck, val.GetFirstCard(), card.controller, card, ComVal.reason_Effect, effect, 0, d);
        };

        duel.SelectCardFromGroup(g, callBack, 1, card.controller);
    }