public DungeonPresenter(IDrawingEngine drawingEngine, int left = 0, int top = 0) { this.drawingEngine = drawingEngine; this.top = top; this.left = left; drawingEngine.CursorVisible = false; }
public override void Draw(IDrawingEngine engine) { engine.Line(this.Point, new Point(this.Parameters[0], this.Parameters[1]), this.DrawingProperties); // PointA - PointB engine.Line(this.Point, new Point(this.Parameters[2], this.Parameters[3]), this.DrawingProperties); // PointA - PointC engine.Line(new Point(this.Parameters[0], this.Parameters[1]), new Point(this.Parameters[2], this.Parameters[3]), this.DrawingProperties); //PointB - PointC }
//SINGLETON DESIGN PATTERN public static GameManager GetInstance(IDrawingEngine drawEngine) { if (GameManager.instance == null) { GameManager.instance = new GameManager(drawEngine); } return(GameManager.instance); }
private void DrawBorder(IDrawingEngine drawingEngine) { drawingEngine.ForegroundColor = ConsoleColor.White; var line = ""; for (int i = 0; i < width; i++) { line += border; } WriteLine(line); }
public override void Draw(IDrawingEngine engine) { Rectangle frame = new Rectangle(this.Point, this.Parameters[0], this.Parameters[1]); frame.Draw(engine); int x = this.Point.X; int y = this.Point.Y; int height = this.Parameters[0]; int width = this.Parameters[1]; engine.Line(new Point(x, y + width / 2), new Point(x + height, y + width / 2), this.DrawingProperties); engine.Line(new Point(x + height / 2, y), new Point(x + height / 2, y + width), this.DrawingProperties); }
public override void Draw(IDrawingEngine engine) { //this.Parameters[0] - width //this.Parameters[1] - height engine.Line(this.Point, new Point(this.Point.X, this.Point.Y + this.Parameters[1]), this.DrawingProperties); engine.Line(this.Point, new Point(this.Point.X + this.Parameters[0], this.Point.Y), this.DrawingProperties); engine.Line( new Point(this.Point.X + this.Parameters[0], this.Point.Y), new Point(this.Point.X + this.Parameters[0], this.Point.Y + this.Parameters[1]), this.DrawingProperties); engine.Line( new Point(this.Point.X, this.Point.Y + this.Parameters[1]), new Point(this.Point.X + this.Parameters[0], this.Point.Y + this.Parameters[1]), this.DrawingProperties); }
public override void Redraw(IDrawingEngine drawingEngine) { DrawingEngine = drawingEngine; Reset(); DrawBorder(drawingEngine); drawingEngine.ForegroundColor = ConsoleColor.Cyan; WriteLine(Caption); DrawBorder(drawingEngine); foreach (var line in Items) { drawingEngine.ForegroundColor = line.Color; WriteLine(line.Text); } DrawBorder(drawingEngine); }
public override void Draw(IDrawingEngine engine) { int x = this.Point.X; int y = this.Point.Y; int height = this.Parameters[0]; int width = this.Parameters[1]; engine.Line(new Point(x, y + (y / 8)), new Point(x + width / 2, y), this.DrawingProperties); engine.Line(new Point(x + width / 2, y), new Point(x + width, y + y / 8), this.DrawingProperties); Rectangle house = new Rectangle(new Point(x, y + (y / 8)), width, height); house.Draw(engine); Window window = new Window(new Point(x + x / 5, y + y / 5), height / 5, width / 5); window.Draw(engine); Window window1 = new Window(new Point(x - x / 5 + width, y + y / 5), height / 5, width / 5); window1.Draw(engine); }
public override void Redraw(IDrawingEngine drawingEngine) { this.DrawingEngine = drawingEngine; base.Reset(); WriteLine(Text); }
public ItemBehavior(IDrawingEngine drawingEngine) { InitializeDrawingEngine(drawingEngine); DrawingEngine.SubscribeToUIDraw(PrintUi); isDrawn = false; }
private GameManager(IDrawingEngine drawEngine) { this.DrawEngine = drawEngine; this.dice = new Dices(19, 50); this.dicesLog = new List <IDice>(); }
public void InitializeDrawingEngine(IDrawingEngine drawingEngine) { DrawingEngine = drawingEngine; }
public Screen(IDrawingEngine drawingEngine, IGameManagerProvider gameManagerProvider) : base(drawingEngine) { this.gameManagerProvider = gameManagerProvider; }
public override void Draw(IDrawingEngine engine) { engine.Line(this.Point, new Point(this.Parameters[0], this.Parameters[1]), this.DrawingProperties); }
public void Print(IDrawingEngine printer, string name) { printer.WriteLine(name + "[" + Items.Count + "]"); Items.ForEach(i => printer.WriteLine(i.ToString())); }
public void Initialize(IDrawingEngine drawingEngine, IKeyboardInputEngine keyboardInputEngine) { InitializeDrawingEngine(drawingEngine); InitializeKeyboardInputEngine(keyboardInputEngine); DrawingEngine.SubscribeToUIDraw(UIDraw); SubscribeToKeyboardHandler(); }
public override void Draw(IDrawingEngine engine) { engine.Arc(this.Point, this.Parameters[0] * 2, this.Parameters[0] * 2, 0, 360, this.DrawingProperties); }
public GameEngine(IDrawingEngine engine, GameStatus status) { _drawingEngine = engine; _status = status; }
public GameController(Container container, IDungeonGenerator generator, IDrawingEngine drawingEngine) { this.container = container; this.generator = generator; this.DrawingEngine = drawingEngine; }
//public abstract void Draw(Graphics g, Pen pen); public abstract void Draw(IDrawingEngine engine);