private void btnDrawMask_Click(object sender, EventArgs e) { //clear background drawer.Clear(Colors.White); //render DrawMaskRegion(); //show to screen DisplayBuffer(buffer); }
void DrawLion() { //set gamma settings drawer.GammaCorrected = chkUseGamma.Checked; drawer.SetGamma(gammaFactorRed, gammaFactorGreen, gammaFactorBlue); //clear background drawer.Clear(Colors.White); //get coordinates and colors double[][] polygons = LionPathHelper.GetLionPolygons(); Color[] colors = LionPathHelper.GetLionColors(); //iterate all polygons and draw them double[] coordinates = null; for (int i = 0; i < polygons.Length; i++) { coordinates = polygons[i]; Fill fill = new Fill(colors[i]); drawer.DrawPolygon(fill, coordinates); } //show to screen DisplayBuffer(buffer); }
public void StartGame() { // *Intro to the game // *Play Music //GET USER INFO consoleDrawer.DrawText("Enter user name: "); user = new User(consoleReader.GetUsername()); consoleDrawer.DrawText("Enter field size: "); user.FieldSize = consoleReader.GetFieldSize(); //INITIALIZE GAMEFIELD AND EXPLOSION MANAGER //TODO: Menu gameField = new GameField(user.FieldSize); int minesOnFieldCount = PopulateField(); explostionManager = new ExplosionManager(gameField); //TODO: Draw ingame menu (star/stop music) while (minesOnFieldCount > 0) { consoleDrawer.Clear(); ShowLastHit();//TODO: FIX -> cant easely see what this method needs to do it's work consoleDrawer.DrawObject(gameField); do { AskForPosition(); user.LastInput = consoleReader.GetPositon(); }while (!IsValidPosition());//TODO: FIX -> cant easely see what this method needs to do it's work finalScore++; bool isMineHit = IsMineHit();//TODO: FIX -> cant easely see what this method needs to do it's work if (isMineHit) { //generate mine string mineHitOnField = gameField[user.LastInput.PosX, user.LastInput.PosY].ToString(); int mineHit = int.Parse(mineHitOnField); var currentMine = mineFactory.CreateMine((MinePower)mineHit); //configure(reconfigure) the explosion manager explostionManager.SetMine(currentMine); explostionManager.SetHitPosition(user.LastInput); //blow the mine up int minesTakenOut = explostionManager.HandleExplosion(); minesOnFieldCount -= minesTakenOut; } } //TODO: change with highscore logic consoleDrawer.DrawText(string.Format("You made it with: {0} tries", finalScore));//this is only a test // *Save Highscore USE HighScore // *Show highscore USE HighScore }
private void Draw() { //clear background drawer.Clear(Colors.White); //draw test coordinates = GetPath(); Fill fill = GetFill(); drawer.DrawPolygon(fill, coordinates); //show to form DisplayBuffer(buffer); }
void Prepare() { cx = w / 2; cy = h / 2; //clear background drawer.Clear(Colors.White); //draw a black rectangle in center Fill fill = Fills.Gray; int size = 15; drawer.DrawRectangle(fill, cx - size, cy - size, size * 2, size * 2); }
public void DrawChanges() { Map.RecalcVisibleRect(_hero.Position); _drawer.Clear(); if (_isKnowledgesShown) { _drawer.DrawKnowledges(); } else if (_hero.IsHalt()) { SetPaused(true); _drawer.DrawHaltScreen(_hero.GetAllKnowledges(), newKnowledges => { _hero.RewriteKnowledges(newKnowledges); SetPaused(false); }); } else { DrawSurface(); } IEnumerable <MenuItems> groupedItems = _hero.GetContainerItems() .GroupBy(go => GetDrawingCode(go), (id, gos) => new MenuItems { Name = $"{GetScreenName(gos.First())}({gos.Count()})", Id = id, GetClientActions = GetFuncForClientActions(gos.First()) }); _drawer.DrawContainer(groupedItems); _drawer.DrawHeroProperties(_hero.GetProperties()); _drawer.DrawTime(_dayNightCycle.CurrentGameDate); }