public IconText(string t, Texture2D iconSprite, Vector2 iconSize, Vector2 position, float scale, Color color, TextAlignment alignment, TextEffect effect = TextEffect.None, float alpha = 1.0f) : base(position,new Vector2(0,-1),Vector2.Zero) { text = new Text(t, position, scale, color, effect); icon = new DrawableAsset<Texture2D>(Vector2.Zero, new Vector2(0, -1), iconSize, iconSprite); this.alignment = alignment; UpdateAlignment(); }
public RenderSliceComponent(IDrawableAsset asset) { Asset = asset; }