public void ReInitialise() { _camera = new CameraModel2D(_systemComponents, 960, 540, 1.0f, Vector2.Zero); _drawStageModel = new DrawStageModel(_drawStageBatcherFactory.Create(), _drawQueueGroupFactory.Create(false), BlendState.Alpha); }
public IDrawStageModel CreateDrawStageModel(BlendState blendState) { return(new DrawStageModel(_drawStageBatcherFactory.Create(), _drawQueueGroupFactory.Create(false), blendState)); }