void IGamePlugin.OnDisconnect(IDisconnectCallInfo info) { try { this.OnDisconnect(info); this.StrictModeCheck(info); } catch (Exception e) { ((IGamePlugin)this).ReportError(ErrorCodes.UnhandledException, e); CallFailSafe(info, e.ToString()); } }
public override void OnDisconnect(IDisconnectCallInfo info) { onDisconnectEvent.Set(); info.Continue(); }
public virtual void OnDisconnect(IDisconnectCallInfo info) { System.Diagnostics.Debug.Assert(this.PluginHost != null); info.Continue(); }
public void OnDisconnect(IDisconnectCallInfo info) { info.Continue(); }
public override void OnDisconnect(IDisconnectCallInfo info) { onDisconnectEvent.Set(); info.Continue(); }
public void OnDisconnect(IDisconnectCallInfo info) { info.Continue(); }
public virtual void OnDisconnect(IDisconnectCallInfo info) { System.Diagnostics.Debug.Assert(this.PluginHost != null); info.Continue(); }
void IGamePlugin.OnDisconnect(IDisconnectCallInfo info) { try { this.OnDisconnect(info); this.StrictModeCheck(info); } catch (Exception e) { ((IGamePlugin)this).ReportError(ErrorCodes.UnhandledException, e); CallFailSafe(info, e.ToString()); } }