public LudoGame(IDiece diece) { _diece = diece; }
public GameContainerMock() { _diece = new Diece(); _ludoGame = new LudoGame(_diece); Piece[] testPiece = new Piece[] { new Piece() { PieceId = 0, Position = 53, State = PieceGameState.GoalPath }, new Piece() { PieceId = 1, Position = 31, State = PieceGameState.Goal }, new Piece() { PieceId = 2, Position = 51, State = PieceGameState.Goal }, new Piece() { PieceId = 3, Position = 52, State = PieceGameState.Goal }, }; Piece[] testPiece2 = new Piece[] { new Piece() { PieceId = 0, Position = 30, State = PieceGameState.InGame }, new Piece() { PieceId = 1, Position = 31, State = PieceGameState.InGame }, new Piece() { PieceId = 2, Position = 51, State = PieceGameState.GoalPath }, new Piece() { PieceId = 3, Position = 52, State = PieceGameState.GoalPath }, }; Piece[] testPiece3 = new Piece[] // All in Goal { new Piece() { PieceId = 0, Position = 56, State = PieceGameState.Goal }, new Piece() { PieceId = 1, Position = 56, State = PieceGameState.Goal }, new Piece() { PieceId = 2, Position = 56, State = PieceGameState.Goal }, new Piece() { PieceId = 3, Position = 56, State = PieceGameState.Goal }, }; //A test List of Active Games with Different senarios _activeGames = new Dictionary <int, ILudoGame>() { { 1, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.Ended, _players = new List <Player>() } }, { 2, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.Started, _players = new List <Player>() } }, { 3, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.NotStarted, _players = new List <Player>() { new Player(), new Player() } } }, { 4, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.NotStarted, _players = new List <Player>() { new Player() } } }, { 5, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.Started, _players = new List <Player>() { new Player() { PlayerId = 0, Pieces = testPiece, PlayerColor = PlayerColor.Red }, new Player() } } }, { 6, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.Started, _players = new List <Player>() { new Player() { PlayerId = 0, Pieces = testPiece2 }, new Player() { PlayerId = 0, Pieces = testPiece2 } } } }, { 7, new LudoGame(_diece) { currentPlayerId = 0, _gameState = GameState.Started, _players = new List <Player>() { new Player() { PlayerId = 0, Pieces = testPiece3 }, new Player() { PlayerId = 0, Pieces = testPiece2 } } } }, }; }
/// <summary> /// A constructor that inisiate other classes through DI /// </summary> /// <param name="diece"></param> /// <param name="ludoGame"></param> public GameContainer(IDiece diece) { _diece = diece; _activeGames = new Dictionary <int, ILudoGame>(); }
public LudoGameContainer(IDiece di) { ludoGames = new Dictionary <int, ILudoGame>(); diece = di; }