public void Click() { if (dialogueNum < dialogue.Length) { if (txt != null) { txt.text = ""; setText = dialogue[dialogueNum].Replace("[player]", JsonFile.save.PlayerData.playerName); dialogueNum++; toDisplay = true; } } else { CancelInvoke("DisplayText"); menu.CloseWindow(); if (endFunct != null) { endFunct.Invoke(); } if (nextDialogue != null) { nextDialogue.OpenDialogue(); } } }
public void Click() { nextDialogue.OpenDialogue(); }