예제 #1
0
        /// <summary>
        /// Example of how to modify data of a certain item and time
        /// step in a dfs2 file.
        /// <para>
        /// The method assumes that the Landuse.dfs2 test file
        /// (or preferably a copy of it) is the input file.
        /// </para>
        /// </summary>
        /// <param name="filename">Path and name of Landuse.dfs2 test file</param>
        public static void ModifyDfs2FileData(string filename)
        {
            // Open the file for editing
            IDfs2File file = DfsFileFactory.Dfs2FileOpenEdit(filename);

            // Load and modify data from the first item and timestep
            IDfsItemData2D data2D = file.ReadItemTimeStepNext();

            data2D[21, 61] = 7f;
            data2D[21, 62] = 6f;
            data2D[21, 63] = 5f;
            data2D[21, 64] = 4f;
            data2D[21, 65] = 3f;

            // Write modified data back
            file.WriteItemTimeStep(1, 0, data2D.Time, data2D.Data);

            // done
            file.Close();
        }
예제 #2
0
        /// <summary>
        /// Example of how to create a Dfs2 file from scratch. This method
        /// creates a copy of the OresundHD.dfs2 test file.
        /// <para>
        /// Data for static and dynamic item is taken from a source dfs file,
        /// which here is the OresundHD.dfs2 test file. The data could come
        /// from any other source.
        /// </para>
        /// </summary>
        /// <param name="sourceFilename">Path and name of the OresundHD.dfs2 test file</param>
        /// <param name="filename">Path and name of the new file to create</param>
        public static void CreateDfs2File(string sourceFilename, string filename)
        {
            IDfs2File source = DfsFileFactory.Dfs2FileOpen(sourceFilename);

            DfsFactory  factory = new DfsFactory();
            Dfs2Builder builder = Dfs2Builder.Create("", @"C:\Program Files\DHI\2010\bin\nmodel.exe", 0);

            // Set up the header
            builder.SetDataType(1);
            builder.SetGeographicalProjection(factory.CreateProjectionGeoOrigin("UTM-33", 12.438741600559766, 55.225707842436385, 326.99999999999955));
            builder.SetTemporalAxis(factory.CreateTemporalEqCalendarAxis(eumUnit.eumUsec, new DateTime(1993, 12, 02, 0, 0, 0), 0, 86400));
            builder.SetSpatialAxis(factory.CreateAxisEqD2(eumUnit.eumUmeter, 71, 0, 900, 91, 0, 900));
            builder.DeleteValueFloat = -1e-30f;

            // Add custom block
            // M21_Misc : {orientation (should match projection), drying depth, -900=has projection, land value, 0, 0, 0}
            builder.AddCustomBlock(factory.CreateCustomBlock("M21_Misc", new float[] { 327f, 0.2f, -900f, 10f, 0f, 0f, 0f }));

            // Set up dynamic items
            builder.AddDynamicItem("H Water Depth m", eumQuantity.Create(eumItem.eumIWaterLevel, eumUnit.eumUmeter), DfsSimpleType.Float, DataValueType.Instantaneous);
            builder.AddDynamicItem("P Flux m^3/s/m", eumQuantity.Create(eumItem.eumIFlowFlux, eumUnit.eumUm3PerSecPerM), DfsSimpleType.Float, DataValueType.Instantaneous);
            builder.AddDynamicItem("Q Flux m^3/s/m", eumQuantity.Create(eumItem.eumIFlowFlux, eumUnit.eumUm3PerSecPerM), DfsSimpleType.Float, DataValueType.Instantaneous);

            // Create file
            builder.CreateFile(filename);

            // Add static items containing bathymetri data, use data from source
            IDfsStaticItem sourceStaticItem = source.ReadStaticItemNext();

            builder.AddStaticItem("Static item", eumQuantity.UnDefined, sourceStaticItem.Data);

            // Get the file
            Dfs2File file = builder.GetFile();

            // Loop over all time steps
            for (int i = 0; i < source.FileInfo.TimeAxis.NumberOfTimeSteps; i++)
            {
                // Loop over all items
                for (int j = 0; j < source.ItemInfo.Count; j++)
                {
                    // Add data for all item-timesteps, copying data from source file.

                    // Read data from source file
                    IDfsItemData2D <float> sourceData = (IDfsItemData2D <float>)source.ReadItemTimeStepNext();

                    // Create empty item data, and copy over data from source
                    // The IDfsItemData2D can handle 2D indexing, on the form data2D[k,l].
                    // An ordinary array, float[], can also be used, though indexing from 2D to 1D must be
                    // handled by user code i.e. using data1D[k + l*xCount] compared to data2D[k,l]
                    IDfsItemData2D <float> itemData2D = (IDfsItemData2D <float>)file.CreateEmptyItemData(j + 1);
                    for (int k = 0; k < 71; k++)
                    {
                        for (int l = 0; l < 91; l++)
                        {
                            itemData2D[k, l] = sourceData[k, l];
                        }
                    }
                    // the itemData2D.Data is a float[], so any float[] of the correct size is valid here.
                    file.WriteItemTimeStep(j + 1, i, sourceData.Time, itemData2D.Data);
                }
            }

            source.Close();
            file.Close();
        }