예제 #1
0
 public void Init()
 {
     // create dummy designs
     attackerDesign = new Design <Ship>();
     attackerDesign.AddComponent(mod.ComponentTemplates.FindByName("Bridge"));
     attackerDesign.AddComponent(mod.ComponentTemplates.FindByName("Life Support"));
     attackerDesign.AddComponent(mod.ComponentTemplates.FindByName("Crew Quarters"));
     attackerDesign.AddComponent(mod.ComponentTemplates.FindByName("Quantum Reactor"));
     defenderDesign = new Design <Ship>();
     defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Bridge"));
     defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Life Support"));
     defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Crew Quarters"));
     defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Quantum Reactor"));
 }
예제 #2
0
파일: AbilityTest.cs 프로젝트: ekolis/FrEee
        public void AbilitiesFromIdenticalComponents()
        {
            // create engine component template
            ComponentTemplate engineTemplate = new()
            {
                Name = "Ion Engine"
            };

            engineTemplate.Abilities.Add(new Ability(
                                             engineTemplate,
                                             AbilityRule.Find("Standard Ship Movement"),
                                             null,
                                             1));

            // add some engines
            int numEngines = 6;

            for (var i = 0; i < numEngines; i++)
            {
                design.AddComponent(engineTemplate);
            }

            // test thrust
            Assert.AreEqual(numEngines, design.StrategicSpeed);
        }
    }
예제 #3
0
 private void AddComponents(IDesign d, params string[] compNames)
 {
     foreach (var cn in compNames)
     {
         d.AddComponent(Mod.Current.ComponentTemplates.FindByName(cn));
     }
 }
예제 #4
0
        public void NormalDamageVersusShips()
        {
            attackerDesign.AddComponent(mod.ComponentTemplates.FindByName("Depleted Uranium Cannon I"));
            attacker = attackerDesign.Instantiate();

            // armor should get hit before hull
            defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Armor I"));
            SetupDefender();
            TestDamage(attacker, defender, 1, expectedArmorDmg: 1);

            // phased shields should get hit before normal shields
            defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Shield Generator I"));
            defenderDesign.AddComponent(mod.ComponentTemplates.FindByName("Phased - Shield Generator I"));
            SetupDefender();
            TestDamage(attacker, defender, 1, expectedNormalShieldDmg: 1);

            // make sure our ship can be destroyed
            SetupDefender();
            TestDamage(attacker, defender, 99999, defender.HullHitpoints, defender.ArmorHitpoints, defender.PhasedShields, defender.NormalShields);
        }