예제 #1
0
 public float Tap(uint sampleIndex)
 {
     return(_delayLine.Tap(sampleIndex));
 }
예제 #2
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 public float TapUnsafe(uint sampleIndex, int offset)
 {
     return(IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount));
 }
예제 #3
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 public float TapUnsafe(uint sampleIndex, int offset)
 {
     return(IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1));
 }