internal void OnPrimeProgress(IDbgEntityPrimer aPrimer, int aValue) { // First tell engine Descriptor.Engine.OnPrimingProgress(this, aValue); try { if (EventObserver != null) { EventObserver(this, this.CategoryName, TEvent.EEventPrimingProgress, aValue, null); } } catch (Exception) { } }
internal void OnPrimeStart(IDbgEntityPrimer aPrimer) { // First tell engine Descriptor.Engine.OnPrimingStarted(this); try { // Next, tell observer if (EventObserver != null) { EventObserver(this, this.CategoryName, TEvent.EEventPrimingStarted, null, null); } } catch (Exception) { } }
internal void OnPrimeComplete(IDbgEntityPrimer aPrimer) { // We are now considered "primed" iIsPrimed = true; // Next tell engine Descriptor.Engine.OnPrimingComplete(this); try { // Next, tell observer if (EventObserver != null) { EventObserver(this, this.CategoryName, TEvent.EEventPrimingComplete, aPrimer.PrimeErrorMessage, aPrimer.PrimeException); } } catch (Exception) { } }
internal void Prime(DbgEntity aEntity, TSynchronicity aSynchronicity) { // Make a new result aEntity.PrimerResult = new DbgEntityPrimerResult(aEntity); // The primer to use IDbgEntityPrimer primer = null; // We can't sensibly prime if we don't have a plugin engine associated with the // entity. DbgPluginEngine plugin = aEntity.PluginEngine; if (plugin != null) { // Get primer object switch (UiMode) { case TDbgUiMode.EUiDisabled: primer = new DbgEntityPrimerSilent(aEntity, plugin); break; default: case TDbgUiMode.EUiEnabled: primer = new DbgEntityPrimerUi(aEntity, plugin); break; } } else { primer = new DbgEntityPrimerNull(aEntity); Engine.Trace("WARNING: Entity {0} does not supply plugin engine", aEntity.FullName); } // Make sure we indicate that we actually atttempted to prime // the entity. aEntity.PrimerResult.PrimeAttempted = true; // And prime away primer.Prime(aSynchronicity); }