예제 #1
0
파일: GuiRenderer.cs 프로젝트: HaKDMoDz/Psy
        private static void WriteQuad(TextureArea texture, Rectangle rect, IDataStream<TransformedColouredTexturedVertex> dataStream, float alpha)
        {
            rect = rect.Translate(-0.5f, -0.5f);

            dataStream.WriteRange(
                new[]
                {
                    MakeVertex(rect.TopLeft, texture.AtlasTopLeft, alpha),
                    MakeVertex(rect.BottomRight, texture.AtlasBottomRight, alpha),
                    MakeVertex(rect.BottomLeft, texture.AtlasBottomLeft, alpha),
                    MakeVertex(rect.TopLeft, texture.AtlasTopLeft, alpha),
                    MakeVertex(rect.TopRight, texture.AtlasTopRight, alpha),
                    MakeVertex(rect.BottomRight, texture.AtlasBottomRight, alpha)
                });
        }
예제 #2
0
파일: GuiRenderer.cs 프로젝트: HaKDMoDz/Psy
        private static void WriteRectangle(Rectangle extents, Color4 colour, IDataStream<TransformedColouredVertex> dataStream)
        {
            dataStream.WriteRange(
                new[]
                {
                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.BottomLeft.X, extents.BottomLeft.Y, 1.0f, 1.0f)
                        },
                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.TopLeft.X, extents.TopLeft.Y, 1.0f, 1.0f)
                        },
                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.TopRight.X, extents.TopRight.Y, 1.0f, 1.0f)
                        },

                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.BottomLeft.X, extents.BottomLeft.Y, 1.0f, 1.0f)
                        },
                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.TopRight.X, extents.TopRight.Y, 1.0f, 1.0f)
                        },
                    new TransformedColouredVertex
                        {
                            Colour = colour,
                            Position = new Vector4(extents.BottomRight.X, extents.BottomRight.Y, 1.0f, 1.0f)
                        }
                });
        }
예제 #3
0
파일: GuiRenderer.cs 프로젝트: HaKDMoDz/Psy
        private static void WriteCroppedQuad(TextureArea texture, Rectangle rect, 
            IDataStream<TransformedColouredTexturedVertex> dataStream, float horizontalCrop, float verticalCrop)
        {
            rect = rect.Translate(-0.5f, -0.5f).Scale(horizontalCrop, verticalCrop);

            var atlasRect = new Rectangle(texture.AtlasTopLeft, texture.AtlasBottomRight);
            atlasRect = atlasRect.Scale(horizontalCrop, verticalCrop);

            dataStream.WriteRange(
                new[]
                {
                    MakeVertex(rect.TopLeft, atlasRect.TopLeft),
                    MakeVertex(rect.BottomRight, atlasRect.BottomRight),
                    MakeVertex(rect.BottomLeft, atlasRect.BottomLeft),
                    MakeVertex(rect.TopLeft, atlasRect.TopLeft),
                    MakeVertex(rect.TopRight, atlasRect.TopRight),
                    MakeVertex(rect.BottomRight, atlasRect.BottomRight)
                });
        }