예제 #1
0
        static void TestLoadCell(Vector3 position)
        {
            var cellId = GetCellId(position, 60);
            var cell   = DataPack.FindCellRecord(cellId);
            var land   = ((UltimaDataPack)DataPack).FindLANDRecord(cellId);

            Log($"LAND #{land?.GridId}");
        }
예제 #2
0
        private static void SpawnPlayer(GameObject playerPrefab, Vector3Int gridId, Vector3 position)
        {
            _currentCell = Data.FindCellRecord(gridId);
            Utils.Assert(_currentCell != null);
            CreatePlayer(playerPrefab, position, out _playerCameraObj);
            var cellInfo = CellManager.StartCreatingCell(gridId);

            LoadBalancer.WaitForTask(cellInfo.ObjectsCreationCoroutine);
        }
예제 #3
0
        /// <summary>
        /// Spawns the player inside using the cell's grid coordinates.
        /// </summary>
        /// <param name="playerPrefab">The player prefab.</param>
        /// <param name="position">The target position of the player.</param>
        public void SpawnPlayer(GameObject playerPrefab, Vector3 position)
        {
            var cellId = CellManager.GetCellId(position, _currentWorld);

            _currentCell = Data.FindCellRecord(cellId);
            Debug.Assert(_currentCell != null);
            CreatePlayer(playerPrefab, position, out _playerCameraObj);
            var cellInfo = CellManager.StartCreatingCell(cellId);

            LoadBalancer.WaitForTask(cellInfo.ObjectsCreationCoroutine);
            if (cellId.z != -1)
            {
                OnExteriorCell(_currentCell);
            }
            else
            {
                OnInteriorCell(_currentCell);
            }
        }
예제 #4
0
 static void TestLoadCell(Vector3 position)
 {
     var cellId = GetCellId(position, 60);
     var cell   = Data.FindCellRecord(cellId);
     var land   = ((TesDataPack)Data).FindLANDRecord(cellId);
 }