public ClientProxy(uint id, ISerializer serializer) { Id = id; NotSentToClientPacket = new DataMutablePacket(serializer); UnprocessedReceivedPacket = new DataMutablePacket(serializer); }
public CharacterEnemyAttackedEventHandler(IDataMutablePacket recordPacket, int characterExemplarId, ICharacterModel characterModel, ITrackableDictionary <int, ICharacterModel> characterModelDic) { _recordPacket = recordPacket; _characterExemplarId = characterExemplarId; _characterModel = characterModel; _characterModelDic = characterModelDic; }
public MainGameEventHandler(IDataMutablePacket recordPacket, IModelManager modelManager) { _recordPacket = recordPacket; _modelManager = modelManager; InitializeGameEventHandlers(); }
public CharacterEventHandler(IDataMutablePacket recordPacket, ITrackableDictionary <int, ICharacterModel> characterModelDic) { _recordPacket = recordPacket; _characterModelDic = characterModelDic; InstantiateEventHandlers(); }
public DataHandler(IDataMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServer; }
public CharacterHoldWeaponChangedEventHandler(IDataMutablePacket recordPacket, int characterExemplarId, ICharacterModel characterModel) { _recordPacket = recordPacket; _characterExemplarId = characterExemplarId; _characterModel = characterModel; }