void Awake() { controller = GetComponent <IController2D>(); stateMachine = GetComponent <ITerrainState>(); attack = GetComponent <IAttack>(); dash = GetComponent <IDash>(); jump = GetComponent <IJump>(); move = GetComponent <IMovement>(); timeControll = GetComponent <ITimeControll>(); lockedShooting = false; }
private void Initialize() { movementController = player.GetComponent <IMovement>(); dash = player.GetComponent <IDash>(); }
void Awake() { controller = GetComponent <IController2D>(); stateMachine = GetComponent <ITerrainState>(); dash = GetComponent <IDash>(); }