public bool Update(ApiDamage apiDamage) { IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); Damage damage = new Damage { ID = apiDamage.ID, Description = apiDamage.Description, Qty = apiDamage.Qty, BatchID = apiDamage.BatchID, CustomerID = apiDamage.CustomerID }; return(damageManager.UpdateDamage(damage)); }
public bool Update(ApiDamage apiDamage) { // string id = User.Identity.Name; IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); Damage damage = new Damage { ID = apiDamage.ID, Description = apiDamage.Description, Qty = apiDamage.Qty, BatchID = apiDamage.BatchID, CustomerID = Helper.getCustID() }; return(damageManager.UpdateDamage(damage)); }